Showing results 1 to 19 of 19
Title | Author(s) | Issue Date | |
---|---|---|---|
A finite state machine based on topology coordinates for wrestling games Journal:Computer Animation and Virtual Worlds | 2011 | ||
A multi-resolution approach for adapting close character interaction Proceeding/Conference:Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST | 2014 | ||
A new method to evaluate the dynamic air gap thickness and garment sliding of virtual clothes during walking Journal:Textile Research Journal | 2019 | ||
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations Journal:IEEE Transactions on Visualization and Computer Graphics | 2019 | ||
An energy-driven motion planning method for two distant postures Journal:IEEE Transactions on Visualization and Computer Graphics | 2015 | ||
Animating reactive motion using momentum-based inverse kinematics Proceeding/Conference:Computer Animation and Virtual Worlds | 2005 | ||
Character motion synthesis by topology coordinates Journal:Computer Graphics Forum | 2009 | ||
Computing inverse kinematics with linear programming Proceeding/Conference:Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST | 2005 | ||
Controlling humanoid robots in topology coordinates Proceeding/Conference:IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings | 2010 | ||
Data-Driven Crowd Motion Control With Multi-Touch Gestures Journal:Computer Graphics Forum | 2018 | ||
Indexing and retrieving motions of characters in close contact Journal:IEEE Transactions on Visualization and Computer Graphics | 2009 | ||
Interactive partner control in close interactions for real-time applications Journal:ACM Transactions on Multimedia Computing, Communications and Applications | 2013 | ||
Natural preparation behavior synthesis Journal:Computer Animation and Virtual Worlds | 2014 | ||
Planning tangling motions for humanoids Proceeding/Conference:Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, HUMANOIDS 2007 | 2007 | ||
Real-time character control for wrestling games Proceeding/Conference:Motion in Games | 2009 | ||
Simulating interactions of characters Proceeding/Conference:Motion in Games | 2008 | ||
SkillVis: A visualization tool for boxing skill assessment Proceeding/Conference:MIG '16: Proceedings of the 9th International Conference on Motion in Games | 2016 | ||
Spatial relationship preserving character motion adaptation Proceeding/Conference:ACM Transactions on Graphics | 2010 | ||
Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions Proceeding/Conference:Proceedings - Pacific Conference on Computer Graphics and Applications | 2007 |