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Conference Paper: SkillVis: A visualization tool for boxing skill assessment
Title | SkillVis: A visualization tool for boxing skill assessment |
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Authors | |
Keywords | Dimensionality reduction Information visualization Motion graph |
Issue Date | 2016 |
Citation | 9th International Conference on Motion in Games (MIG 2016), San Francisco, CA, 10-12 October 2016. In MIG '16: Proceedings of the 9th International Conference on Motion in Games, 2016, p. 145-153 How to Cite? |
Abstract | Motion analysis and visualization are crucial in sports science for sports training and performance evaluation. While primitive computational methods have been proposed for simple analysis such as postures and movements, few can evaluate the high-level quality of sports players such as their skill levels and strategies. We propose a visualization tool to help visualizing boxers' motions and assess their skill levels. Our system automatically builds a graph-based representation from motion capture data and reduces the dimension of the graph onto a 3D space so that it can be easily visualized and understood. In particular, our system allows easy understanding of the boxer's boxing behaviours, preferred actions, potential strength and weakness. We demonstrate the effectiveness of our system on different boxers' motions. Our system not only serves as a tool for visualization, it also provides intuitive motion analysis that can be further used beyond sports science. |
Persistent Identifier | http://hdl.handle.net/10722/288723 |
ISBN |
DC Field | Value | Language |
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dc.contributor.author | Shum, Hubert P.H. | - |
dc.contributor.author | Wang, He | - |
dc.contributor.author | Ho, Edmond S.L. | - |
dc.contributor.author | Komura, Taku | - |
dc.date.accessioned | 2020-10-12T08:05:42Z | - |
dc.date.available | 2020-10-12T08:05:42Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | 9th International Conference on Motion in Games (MIG 2016), San Francisco, CA, 10-12 October 2016. In MIG '16: Proceedings of the 9th International Conference on Motion in Games, 2016, p. 145-153 | - |
dc.identifier.isbn | 9781450345927 | - |
dc.identifier.uri | http://hdl.handle.net/10722/288723 | - |
dc.description.abstract | Motion analysis and visualization are crucial in sports science for sports training and performance evaluation. While primitive computational methods have been proposed for simple analysis such as postures and movements, few can evaluate the high-level quality of sports players such as their skill levels and strategies. We propose a visualization tool to help visualizing boxers' motions and assess their skill levels. Our system automatically builds a graph-based representation from motion capture data and reduces the dimension of the graph onto a 3D space so that it can be easily visualized and understood. In particular, our system allows easy understanding of the boxer's boxing behaviours, preferred actions, potential strength and weakness. We demonstrate the effectiveness of our system on different boxers' motions. Our system not only serves as a tool for visualization, it also provides intuitive motion analysis that can be further used beyond sports science. | - |
dc.language | eng | - |
dc.relation.ispartof | MIG '16: Proceedings of the 9th International Conference on Motion in Games | - |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
dc.subject | Dimensionality reduction | - |
dc.subject | Information visualization | - |
dc.subject | Motion graph | - |
dc.title | SkillVis: A visualization tool for boxing skill assessment | - |
dc.type | Conference_Paper | - |
dc.description.nature | published_or_final_version | - |
dc.identifier.doi | 10.1145/2994258.2994266 | - |
dc.identifier.scopus | eid_2-s2.0-84994893811 | - |
dc.identifier.spage | 145 | - |
dc.identifier.epage | 153 | - |