File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Conference Paper: Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions

TitleWrestle alone: Creating tangled motions of multiple avatars from individually captured motions
Authors
Issue Date2007
Citation
Proceedings - Pacific Conference on Computer Graphics and Applications, 2007, p. 427-430 How to Cite?
AbstractAnimations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations of the tracking devices and the complex interactions of the avatars during such motions. In this paper, we propose a new method to generate animations of two persons tangled with each other based on individually captured motions. We use wrestling as an example. The inputs to the system are two individually captured motions and the topological relationship of the two avatars computed using Gauss Linking Integral (GLI). Then the system edits the captured motions so that they satisfy the given topological relationship. Using our method, it is possible to create / edit close-contact motions with minimum effort by the animators. The method can be used not only for wrestling, but also for any movement that requires the body to be tangled with others, such as holding a shoulder of an elderly to walk or a soldier piggy-backing another injured soldier. © 2007 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/288969
ISSN

 

DC FieldValueLanguage
dc.contributor.authorHo, Edmond S.L.-
dc.contributor.authorKomura, Taku-
dc.date.accessioned2020-10-12T08:06:20Z-
dc.date.available2020-10-12T08:06:20Z-
dc.date.issued2007-
dc.identifier.citationProceedings - Pacific Conference on Computer Graphics and Applications, 2007, p. 427-430-
dc.identifier.issn1550-4085-
dc.identifier.urihttp://hdl.handle.net/10722/288969-
dc.description.abstractAnimations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations of the tracking devices and the complex interactions of the avatars during such motions. In this paper, we propose a new method to generate animations of two persons tangled with each other based on individually captured motions. We use wrestling as an example. The inputs to the system are two individually captured motions and the topological relationship of the two avatars computed using Gauss Linking Integral (GLI). Then the system edits the captured motions so that they satisfy the given topological relationship. Using our method, it is possible to create / edit close-contact motions with minimum effort by the animators. The method can be used not only for wrestling, but also for any movement that requires the body to be tangled with others, such as holding a shoulder of an elderly to walk or a soldier piggy-backing another injured soldier. © 2007 IEEE.-
dc.languageeng-
dc.relation.ispartofProceedings - Pacific Conference on Computer Graphics and Applications-
dc.titleWrestle alone: Creating tangled motions of multiple avatars from individually captured motions-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/PG.2007.54-
dc.identifier.scopuseid_2-s2.0-46749085908-
dc.identifier.spage427-
dc.identifier.epage430-
dc.identifier.issnl1550-4085-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats