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- Publisher Website: 10.1111/j.1467-8659.2009.01369.x
- Scopus: eid_2-s2.0-63049088244
- WOS: WOS:000264544700015
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Article: Character motion synthesis by topology coordinates
Title | Character motion synthesis by topology coordinates |
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Authors | |
Issue Date | 2009 |
Citation | Computer Graphics Forum, 2009, v. 28, n. 2, p. 299-308 How to Cite? |
Abstract | In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics. © 2008 The Eurographics Association and Blackwell Publishing Ltd. |
Persistent Identifier | http://hdl.handle.net/10722/288982 |
ISSN | 2023 Impact Factor: 2.7 2023 SCImago Journal Rankings: 1.968 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Ho, Edmond S.L. | - |
dc.contributor.author | Komura, Taku | - |
dc.date.accessioned | 2020-10-12T08:06:22Z | - |
dc.date.available | 2020-10-12T08:06:22Z | - |
dc.date.issued | 2009 | - |
dc.identifier.citation | Computer Graphics Forum, 2009, v. 28, n. 2, p. 299-308 | - |
dc.identifier.issn | 0167-7055 | - |
dc.identifier.uri | http://hdl.handle.net/10722/288982 | - |
dc.description.abstract | In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics. © 2008 The Eurographics Association and Blackwell Publishing Ltd. | - |
dc.language | eng | - |
dc.relation.ispartof | Computer Graphics Forum | - |
dc.title | Character motion synthesis by topology coordinates | - |
dc.type | Article | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1111/j.1467-8659.2009.01369.x | - |
dc.identifier.scopus | eid_2-s2.0-63049088244 | - |
dc.identifier.volume | 28 | - |
dc.identifier.issue | 2 | - |
dc.identifier.spage | 299 | - |
dc.identifier.epage | 308 | - |
dc.identifier.eissn | 1467-8659 | - |
dc.identifier.isi | WOS:000264544700015 | - |
dc.identifier.issnl | 0167-7055 | - |