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- Publisher Website: 10.1007/978-3-540-89220-5_10
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Conference Paper: Simulating interactions of characters
Title | Simulating interactions of characters |
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Authors | |
Keywords | Character animation Crowd simulation Motion capture |
Issue Date | 2008 |
Publisher | Springer. |
Citation | First International Workshop on Motion in Games (MIG 2008), Utrecht, The Netherlands, 14-17 June 2008. In Motion in Games, 2008, p. 94-103 How to Cite? |
Abstract | It is difficult to create scenes where multiple characters densely interact with each other. Manually creating the motions of characters is time consuming due to the correlation of the movements between the characters. Capturing the motions of multiple characters is also difficult as it requires a huge amount of post-processing of the data. In this paper, we explain the methods we have proposed to simulate close interactions of characters based on singly captured motions. We propose methods to (1) control characters intelligently to cooperatively / competitively interact with the other characters, and (2) generate movements that include close interactions such as tangling the segments with the others by taking into account the topological relationship of the characters. © 2008 Springer Berlin Heidelberg. |
Persistent Identifier | http://hdl.handle.net/10722/288978 |
ISBN | |
ISSN | 2023 SCImago Journal Rankings: 0.606 |
Series/Report no. | Lecture Notes in Computer Science ; 5277 |
DC Field | Value | Language |
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dc.contributor.author | Komura, Taku | - |
dc.contributor.author | Shum, Hubert P.H. | - |
dc.contributor.author | Ho, Edmond S.L. | - |
dc.date.accessioned | 2020-10-12T08:06:22Z | - |
dc.date.available | 2020-10-12T08:06:22Z | - |
dc.date.issued | 2008 | - |
dc.identifier.citation | First International Workshop on Motion in Games (MIG 2008), Utrecht, The Netherlands, 14-17 June 2008. In Motion in Games, 2008, p. 94-103 | - |
dc.identifier.isbn | 9783540892199 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/10722/288978 | - |
dc.description.abstract | It is difficult to create scenes where multiple characters densely interact with each other. Manually creating the motions of characters is time consuming due to the correlation of the movements between the characters. Capturing the motions of multiple characters is also difficult as it requires a huge amount of post-processing of the data. In this paper, we explain the methods we have proposed to simulate close interactions of characters based on singly captured motions. We propose methods to (1) control characters intelligently to cooperatively / competitively interact with the other characters, and (2) generate movements that include close interactions such as tangling the segments with the others by taking into account the topological relationship of the characters. © 2008 Springer Berlin Heidelberg. | - |
dc.language | eng | - |
dc.publisher | Springer. | - |
dc.relation.ispartof | Motion in Games | - |
dc.relation.ispartofseries | Lecture Notes in Computer Science ; 5277 | - |
dc.subject | Character animation | - |
dc.subject | Crowd simulation | - |
dc.subject | Motion capture | - |
dc.title | Simulating interactions of characters | - |
dc.type | Conference_Paper | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1007/978-3-540-89220-5_10 | - |
dc.identifier.scopus | eid_2-s2.0-58049108974 | - |
dc.identifier.spage | 94 | - |
dc.identifier.epage | 103 | - |
dc.identifier.eissn | 1611-3349 | - |
dc.publisher.place | Berlin | - |
dc.identifier.issnl | 0302-9743 | - |