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Conference Paper: Simulating interactions of characters

TitleSimulating interactions of characters
Authors
KeywordsCharacter animation
Crowd simulation
Motion capture
Issue Date2008
PublisherSpringer.
Citation
First International Workshop on Motion in Games (MIG 2008), Utrecht, The Netherlands, 14-17 June 2008. In Motion in Games, 2008, p. 94-103 How to Cite?
AbstractIt is difficult to create scenes where multiple characters densely interact with each other. Manually creating the motions of characters is time consuming due to the correlation of the movements between the characters. Capturing the motions of multiple characters is also difficult as it requires a huge amount of post-processing of the data. In this paper, we explain the methods we have proposed to simulate close interactions of characters based on singly captured motions. We propose methods to (1) control characters intelligently to cooperatively / competitively interact with the other characters, and (2) generate movements that include close interactions such as tangling the segments with the others by taking into account the topological relationship of the characters. © 2008 Springer Berlin Heidelberg.
Persistent Identifierhttp://hdl.handle.net/10722/288978
ISBN
ISSN
2023 SCImago Journal Rankings: 0.606
Series/Report no.Lecture Notes in Computer Science ; 5277

 

DC FieldValueLanguage
dc.contributor.authorKomura, Taku-
dc.contributor.authorShum, Hubert P.H.-
dc.contributor.authorHo, Edmond S.L.-
dc.date.accessioned2020-10-12T08:06:22Z-
dc.date.available2020-10-12T08:06:22Z-
dc.date.issued2008-
dc.identifier.citationFirst International Workshop on Motion in Games (MIG 2008), Utrecht, The Netherlands, 14-17 June 2008. In Motion in Games, 2008, p. 94-103-
dc.identifier.isbn9783540892199-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10722/288978-
dc.description.abstractIt is difficult to create scenes where multiple characters densely interact with each other. Manually creating the motions of characters is time consuming due to the correlation of the movements between the characters. Capturing the motions of multiple characters is also difficult as it requires a huge amount of post-processing of the data. In this paper, we explain the methods we have proposed to simulate close interactions of characters based on singly captured motions. We propose methods to (1) control characters intelligently to cooperatively / competitively interact with the other characters, and (2) generate movements that include close interactions such as tangling the segments with the others by taking into account the topological relationship of the characters. © 2008 Springer Berlin Heidelberg.-
dc.languageeng-
dc.publisherSpringer.-
dc.relation.ispartofMotion in Games-
dc.relation.ispartofseriesLecture Notes in Computer Science ; 5277-
dc.subjectCharacter animation-
dc.subjectCrowd simulation-
dc.subjectMotion capture-
dc.titleSimulating interactions of characters-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/978-3-540-89220-5_10-
dc.identifier.scopuseid_2-s2.0-58049108974-
dc.identifier.spage94-
dc.identifier.epage103-
dc.identifier.eissn1611-3349-
dc.publisher.placeBerlin-
dc.identifier.issnl0302-9743-

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