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Conference Paper: Game theoretic packet scheduling to combat non-cooperativeness in wireless mesh networks

TitleGame theoretic packet scheduling to combat non-cooperativeness in wireless mesh networks
Authors
KeywordsFairness
Game theory
Non-cooperative behaviors
Packet scheduling
QoS
Wireless mesh networks
Issue Date2008
Citation
Proceedings - International Conference On Distributed Computing Systems, 2008, p. 162-167 How to Cite?
AbstractIn many practical scenarios, wireless mesh clients are autonomous and thus, may exhibit non-cooperative behaviors due to self-interests. For instance, a client may report bogus channel information to a mesh router in order to gain resource allocation advantages. Such non-cooperative behaviors are practicable as the client device's software could be modified by the user. In this paper, we analyze the impact of these rationally selfish and non-cooperative behaviors on the performance of packet scheduling algorithms in wireless mesh networks. Using a mixed strategy game theoretic model, we found that the traditional rate maximizing packet scheduling algorithms can lead non-cooperative clients to an undesirable Nash equilibrium, in which the wireless channel is used inefficiently. Motivated by this observation, we propose a novel repeated game theoretic approach to optimize packet scheduling and achieve efficient equilibria. © 2008 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/99676
References

 

DC FieldValueLanguage
dc.contributor.authorKong, Zen_HK
dc.contributor.authorKwok, YKen_HK
dc.contributor.authorWang, Jen_HK
dc.date.accessioned2010-09-25T18:39:54Z-
dc.date.available2010-09-25T18:39:54Z-
dc.date.issued2008en_HK
dc.identifier.citationProceedings - International Conference On Distributed Computing Systems, 2008, p. 162-167en_HK
dc.identifier.urihttp://hdl.handle.net/10722/99676-
dc.description.abstractIn many practical scenarios, wireless mesh clients are autonomous and thus, may exhibit non-cooperative behaviors due to self-interests. For instance, a client may report bogus channel information to a mesh router in order to gain resource allocation advantages. Such non-cooperative behaviors are practicable as the client device's software could be modified by the user. In this paper, we analyze the impact of these rationally selfish and non-cooperative behaviors on the performance of packet scheduling algorithms in wireless mesh networks. Using a mixed strategy game theoretic model, we found that the traditional rate maximizing packet scheduling algorithms can lead non-cooperative clients to an undesirable Nash equilibrium, in which the wireless channel is used inefficiently. Motivated by this observation, we propose a novel repeated game theoretic approach to optimize packet scheduling and achieve efficient equilibria. © 2008 IEEE.en_HK
dc.languageengen_HK
dc.relation.ispartofProceedings - International Conference on Distributed Computing Systemsen_HK
dc.subjectFairnessen_HK
dc.subjectGame theoryen_HK
dc.subjectNon-cooperative behaviorsen_HK
dc.subjectPacket schedulingen_HK
dc.subjectQoSen_HK
dc.subjectWireless mesh networksen_HK
dc.titleGame theoretic packet scheduling to combat non-cooperativeness in wireless mesh networksen_HK
dc.typeConference_Paperen_HK
dc.identifier.emailKwok, YK:ykwok@eee.hku.hken_HK
dc.identifier.authorityKwok, YK=rp00128en_HK
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/ICDCS.Workshops.2008.33en_HK
dc.identifier.scopuseid_2-s2.0-51849092664en_HK
dc.identifier.hkuros149390en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-51849092664&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage162en_HK
dc.identifier.epage167en_HK
dc.identifier.scopusauthoridKong, Z=7006536683en_HK
dc.identifier.scopusauthoridKwok, YK=7101857718en_HK
dc.identifier.scopusauthoridWang, J=11439898400en_HK

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