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Article: Low tech-barrier virtual reality content creation for cultural heritage education: learning outcomes and pedagogy

TitleLow tech-barrier virtual reality content creation for cultural heritage education: learning outcomes and pedagogy
Authors
Issue Date6-Jun-2025
PublisherTaylor and Francis Group
Citation
Technology, Pedagogy and Education, 2025 How to Cite?
Abstract

Aligned with the United Nation’s Sustainable Development Goals, virtual reality (VR) content creation helps novice learners better understand about cultural heritage, yet its pedagogical potential remains under-explored. Synthesising the literature, this study developed a multidimensional framework of learning outcomes in the interdisciplinary domain of cultural heritage education. Based on the principles of designing maker activities, this study designed a novel, research-informed and low tech-barrier pedagogical approach of VR content creation. Applying it to a general education course on digitising cultural heritage, the authors analysed instructor-given, rubric-referenced performance scores and qualitatively examined reflections from 302 undergraduate students of diverse disciplinary backgrounds. Results have shown that the maker activity of VR content creation outperformed other traditional learning approaches in terms of students’ learning outcome achievement. Based on empirical evidence, this study verified the learning outcome framework, yielded the corresponding pedagogical implications and laid the groundwork for future studies on VR-based maker activities.


Persistent Identifierhttp://hdl.handle.net/10722/356769
ISSN
2023 Impact Factor: 3.4
2023 SCImago Journal Rankings: 1.338
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorHu, Xiao-
dc.contributor.authorNg, Tzi Dong Jeremy-
dc.date.accessioned2025-06-15T00:35:33Z-
dc.date.available2025-06-15T00:35:33Z-
dc.date.issued2025-06-06-
dc.identifier.citationTechnology, Pedagogy and Education, 2025-
dc.identifier.issn1475-939X-
dc.identifier.urihttp://hdl.handle.net/10722/356769-
dc.description.abstract<p>Aligned with the United Nation’s Sustainable Development Goals, virtual reality (VR) content creation helps novice learners better understand about cultural heritage, yet its pedagogical potential remains under-explored. Synthesising the literature, this study developed a multidimensional framework of learning outcomes in the interdisciplinary domain of cultural heritage education. Based on the principles of designing maker activities, this study designed a novel, research-informed and low tech-barrier pedagogical approach of VR content creation. Applying it to a general education course on digitising cultural heritage, the authors analysed instructor-given, rubric-referenced performance scores and qualitatively examined reflections from 302 undergraduate students of diverse disciplinary backgrounds. Results have shown that the maker activity of VR content creation outperformed other traditional learning approaches in terms of students’ learning outcome achievement. Based on empirical evidence, this study verified the learning outcome framework, yielded the corresponding pedagogical implications and laid the groundwork for future studies on VR-based maker activities.<br></p>-
dc.languageeng-
dc.publisherTaylor and Francis Group-
dc.relation.ispartofTechnology, Pedagogy and Education-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.titleLow tech-barrier virtual reality content creation for cultural heritage education: learning outcomes and pedagogy-
dc.typeArticle-
dc.identifier.doi10.1080/1475939X.2025.2503768-
dc.identifier.eissn1747-5139-
dc.identifier.isiWOS:001503328600001-
dc.identifier.issnl1475-939X-

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