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Article: Design of public open space: Site features, playing, and physical activity

TitleDesign of public open space: Site features, playing, and physical activity
Authors
KeywordsDeep learning
Physical activity
Play
Public space
Urban design
Issue Date1-Jan-2024
PublisherElsevier
Citation
Health & Place, 2024, v. 85 How to Cite?
AbstractNot enough studies have examined how specific design features of public open space, such as movable site features, are associated with people's physical activity level or playfulness. To fill this gap, this study uses deep learning-based methods to extract visitors' movement trajectories (n = 18,592) from a time-lapse video of a promenade in Hong Kong. The trajectories are classified into different groups based on a set of movement indicators. Multinomial logistic regression is used to examine the relationship between trajectory types and the level of interaction with different site features. A one-way analysis of variance (ANOVA) is also used to compare the average amount of physical activity among different trajectory types. The results show that interaction with semi-fixed or movable site features is associated with higher odds of people having “playful” trajectories than other types of trajectories. People with “sporty” trajectories and “playful” trajectories on average have the highest amount of physical activity.
Persistent Identifierhttp://hdl.handle.net/10722/344689
ISSN
2023 Impact Factor: 3.8
2023 SCImago Journal Rankings: 1.276

 

DC FieldValueLanguage
dc.contributor.authorLoo, Becky P.Y.-
dc.contributor.authorZhang, Feiyang-
dc.date.accessioned2024-08-02T04:43:43Z-
dc.date.available2024-08-02T04:43:43Z-
dc.date.issued2024-01-01-
dc.identifier.citationHealth & Place, 2024, v. 85-
dc.identifier.issn1353-8292-
dc.identifier.urihttp://hdl.handle.net/10722/344689-
dc.description.abstractNot enough studies have examined how specific design features of public open space, such as movable site features, are associated with people's physical activity level or playfulness. To fill this gap, this study uses deep learning-based methods to extract visitors' movement trajectories (n = 18,592) from a time-lapse video of a promenade in Hong Kong. The trajectories are classified into different groups based on a set of movement indicators. Multinomial logistic regression is used to examine the relationship between trajectory types and the level of interaction with different site features. A one-way analysis of variance (ANOVA) is also used to compare the average amount of physical activity among different trajectory types. The results show that interaction with semi-fixed or movable site features is associated with higher odds of people having “playful” trajectories than other types of trajectories. People with “sporty” trajectories and “playful” trajectories on average have the highest amount of physical activity.-
dc.languageeng-
dc.publisherElsevier-
dc.relation.ispartofHealth & Place-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectDeep learning-
dc.subjectPhysical activity-
dc.subjectPlay-
dc.subjectPublic space-
dc.subjectUrban design-
dc.titleDesign of public open space: Site features, playing, and physical activity-
dc.typeArticle-
dc.identifier.doi10.1016/j.healthplace.2023.103149-
dc.identifier.pmid38071939-
dc.identifier.scopuseid_2-s2.0-85179467106-
dc.identifier.volume85-
dc.identifier.eissn1873-2054-
dc.identifier.issnl1353-8292-

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