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Book Chapter: Weibo analysis on Chinese cultural knowledge for gaming

TitleWeibo analysis on Chinese cultural knowledge for gaming
Authors
Issue Date2022
PublisherIGI Global
Citation
Weibo analysis on Chinese cultural knowledge for gaming. In Handbook of Research on Foundations and Applications of Intelligent Business Analytics, p. 320-349. USA: IGI Global, 2022 How to Cite?
AbstractThis chapter analyzes the current situation of video games with Chinese cultural knowledge in China's game market by analyzing Weibo messages of five selected video games developed based on Chinese culture to explore their relationships with Chinese culture. The authors then summarize the results from comments, likes, word cloud, and clustering analysis to provide practical suggestions. As a new industry, video games and e-sports are gaining popularity worldwide. However, scant research has focused on video games developed based on Chinese culture in the current market, mainly because they started much later than their Western counterparts. Therefore, the findings of this research can help game developers better understand these markets and customer preferences while protecting and spreading Chinese culture through gaming and e-sports activities in this digital era.
Persistent Identifierhttp://hdl.handle.net/10722/324900

 

DC FieldValueLanguage
dc.contributor.authorHe, Z-
dc.contributor.authorChiu, KWD-
dc.contributor.authorHo, KK-
dc.date.accessioned2023-02-20T01:40:21Z-
dc.date.available2023-02-20T01:40:21Z-
dc.date.issued2022-
dc.identifier.citationWeibo analysis on Chinese cultural knowledge for gaming. In Handbook of Research on Foundations and Applications of Intelligent Business Analytics, p. 320-349. USA: IGI Global, 2022-
dc.identifier.urihttp://hdl.handle.net/10722/324900-
dc.description.abstractThis chapter analyzes the current situation of video games with Chinese cultural knowledge in China's game market by analyzing Weibo messages of five selected video games developed based on Chinese culture to explore their relationships with Chinese culture. The authors then summarize the results from comments, likes, word cloud, and clustering analysis to provide practical suggestions. As a new industry, video games and e-sports are gaining popularity worldwide. However, scant research has focused on video games developed based on Chinese culture in the current market, mainly because they started much later than their Western counterparts. Therefore, the findings of this research can help game developers better understand these markets and customer preferences while protecting and spreading Chinese culture through gaming and e-sports activities in this digital era.-
dc.languageeng-
dc.publisherIGI Global-
dc.relation.ispartofHandbook of Research on Foundations and Applications of Intelligent Business Analytics-
dc.titleWeibo analysis on Chinese cultural knowledge for gaming-
dc.typeBook_Chapter-
dc.identifier.emailChiu, KWD: dchiu88@hku.hk-
dc.identifier.doi10.4018/978-1-7998-9016-4.ch015-
dc.identifier.hkuros343821-
dc.identifier.spage320-
dc.identifier.epage349-
dc.publisher.placeUSA-

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