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Article: Does embedding learning supports enhance transfer during game-based learning?

TitleDoes embedding learning supports enhance transfer during game-based learning?
Authors
KeywordsAnimations
Educational games
game-Based learning
Learning supports
Physics playground
Issue Date2022
Citation
Learning and Instruction, 2022, v. 77, article no. 101547 How to Cite?
AbstractEducational video games are hypothesized to be good environments for promoting learning; however, research on conceptual learning from games is mixed. We tested whether embedding a learning support in the form of short animations illustrating physics concepts that can be used to aid gameplay improved learning. Ninety-six 7th to 11th grade students were randomly assigned to play Physics Playground with or without the learning supports over a 4-day period. Results indicate that students who played a version of the game with embedded learning supports showed more improvement on a far- (d = 0.36), but not on a near-transfer physics assessment (d = 0.17) compared to those who played without the supports. The learning supports did not affect students’ enjoyment with the game. We conclude that the game-embedded animations were effective at promoting conceptual learning without sacrificing the fun of game-based learning.
Persistent Identifierhttp://hdl.handle.net/10722/319057
ISSN
2023 Impact Factor: 4.7
2023 SCImago Journal Rankings: 2.357
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorBainbridge, Katie-
dc.contributor.authorShute, Valerie-
dc.contributor.authorRahimi, Seyedahmad-
dc.contributor.authorLiu, Zhichun-
dc.contributor.authorSlater, Stefan-
dc.contributor.authorBaker, Ryan S.-
dc.contributor.authorD'Mello, Sidney K.-
dc.date.accessioned2022-10-11T12:25:10Z-
dc.date.available2022-10-11T12:25:10Z-
dc.date.issued2022-
dc.identifier.citationLearning and Instruction, 2022, v. 77, article no. 101547-
dc.identifier.issn0959-4752-
dc.identifier.urihttp://hdl.handle.net/10722/319057-
dc.description.abstractEducational video games are hypothesized to be good environments for promoting learning; however, research on conceptual learning from games is mixed. We tested whether embedding a learning support in the form of short animations illustrating physics concepts that can be used to aid gameplay improved learning. Ninety-six 7th to 11th grade students were randomly assigned to play Physics Playground with or without the learning supports over a 4-day period. Results indicate that students who played a version of the game with embedded learning supports showed more improvement on a far- (d = 0.36), but not on a near-transfer physics assessment (d = 0.17) compared to those who played without the supports. The learning supports did not affect students’ enjoyment with the game. We conclude that the game-embedded animations were effective at promoting conceptual learning without sacrificing the fun of game-based learning.-
dc.languageeng-
dc.relation.ispartofLearning and Instruction-
dc.subjectAnimations-
dc.subjectEducational games-
dc.subjectgame-Based learning-
dc.subjectLearning supports-
dc.subjectPhysics playground-
dc.titleDoes embedding learning supports enhance transfer during game-based learning?-
dc.typeArticle-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1016/j.learninstruc.2021.101547-
dc.identifier.scopuseid_2-s2.0-85116753538-
dc.identifier.volume77-
dc.identifier.spagearticle no. 101547-
dc.identifier.epagearticle no. 101547-
dc.identifier.isiWOS:000725569800002-

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