File Download

There are no files associated with this item.

Supplementary

Conference Paper: Towards digitizing immovable heritage: Student experience in capturing VR-compatible spherical panoramas during COVID-19

TitleTowards digitizing immovable heritage: Student experience in capturing VR-compatible spherical panoramas during COVID-19
Authors
KeywordsGeneral education
Heritage education
Immovable heritage
Learning by making
Virtual reality
Issue Date2021
PublisherEducation University of Hong Kong.
Citation
International Conference on Learning and Teaching (ICLT) (Online), December 8-10, 2021. In ICLT2021 Conference Programme Handbook, p. 91 How to Cite?
AbstractImmovable heritage, such as archaeological sites and historic buildings, are under threats of demolition due to modernization and urbanization. Digitization is one of the ways of preserving and promoting the values and significance of these valuable assets of humankind. In recent years, virtual reality (VR) has prevailed in showcasing immovable heritage, for it facilitates presentation of heritage information via sensorial means, and delivers a direct, immersive experience to users. In heritage education, traditional pedagogical practices lead to students’ perception of heritage as discipline-bound and mundane. This calls for hands-on activities in authentic contexts that help learners gain awareness and a better understanding about heritage. Grounded on constructionism, learning by making is an effective pedagogy in empowering learners to concretize their ideas for creating digital artefacts (e.g., VR content) that are personally meaningful and helpful for mitigating real-world problems (e.g., the need for heritage preservation). In the context of an undergraduate general education course offered in a Hong Kong university during COVID-19, this study aims to explore students’ learning experiences of taking spherical panoramas of immovable heritage as part of the VR content creation process. Spherical panoramas and written reflections were collected from 104 students. Adopting the approach of thematic content analysis, results of iterative coding show 1) the various activities (e.g., recreation, interaction) and 2) challenges (e.g., limited access) during the learning process, and 3) their learning outcomes (e.g., showing appreciation, acquiring technological skills). This study is expected to enhance our understanding about applying constructionist pedagogical activities to heritage education.
DescriptionOrganised by The Education University of Hong Kong (EdUHK)
Theme: Learning and Teaching for Future Readiness
Persistent Identifierhttp://hdl.handle.net/10722/316897

 

DC FieldValueLanguage
dc.contributor.authorNg, TD-
dc.contributor.authorHu, X-
dc.date.accessioned2022-09-16T07:25:15Z-
dc.date.available2022-09-16T07:25:15Z-
dc.date.issued2021-
dc.identifier.citationInternational Conference on Learning and Teaching (ICLT) (Online), December 8-10, 2021. In ICLT2021 Conference Programme Handbook, p. 91-
dc.identifier.urihttp://hdl.handle.net/10722/316897-
dc.descriptionOrganised by The Education University of Hong Kong (EdUHK)-
dc.descriptionTheme: Learning and Teaching for Future Readiness-
dc.description.abstractImmovable heritage, such as archaeological sites and historic buildings, are under threats of demolition due to modernization and urbanization. Digitization is one of the ways of preserving and promoting the values and significance of these valuable assets of humankind. In recent years, virtual reality (VR) has prevailed in showcasing immovable heritage, for it facilitates presentation of heritage information via sensorial means, and delivers a direct, immersive experience to users. In heritage education, traditional pedagogical practices lead to students’ perception of heritage as discipline-bound and mundane. This calls for hands-on activities in authentic contexts that help learners gain awareness and a better understanding about heritage. Grounded on constructionism, learning by making is an effective pedagogy in empowering learners to concretize their ideas for creating digital artefacts (e.g., VR content) that are personally meaningful and helpful for mitigating real-world problems (e.g., the need for heritage preservation). In the context of an undergraduate general education course offered in a Hong Kong university during COVID-19, this study aims to explore students’ learning experiences of taking spherical panoramas of immovable heritage as part of the VR content creation process. Spherical panoramas and written reflections were collected from 104 students. Adopting the approach of thematic content analysis, results of iterative coding show 1) the various activities (e.g., recreation, interaction) and 2) challenges (e.g., limited access) during the learning process, and 3) their learning outcomes (e.g., showing appreciation, acquiring technological skills). This study is expected to enhance our understanding about applying constructionist pedagogical activities to heritage education.-
dc.languageeng-
dc.publisherEducation University of Hong Kong.-
dc.relation.ispartofICLT2021 Conference Programme Handbook-
dc.subjectGeneral education-
dc.subjectHeritage education-
dc.subjectImmovable heritage-
dc.subjectLearning by making-
dc.subjectVirtual reality-
dc.titleTowards digitizing immovable heritage: Student experience in capturing VR-compatible spherical panoramas during COVID-19-
dc.typeConference_Paper-
dc.identifier.emailHu, X: xiaoxhu@hku.hk-
dc.identifier.authorityHu, X=rp01711-
dc.identifier.hkuros336566-
dc.identifier.spage91-
dc.identifier.epage91-
dc.publisher.placeChina-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats