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Article: Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions

TitleEnhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions
Authors
Issue Date2021
Citation
Information and Learning Sciences, 2021, v. 12, p. 383-408 How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/305923
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorHARUNA, H-
dc.contributor.authorAbbas, A-
dc.contributor.authorZAINUDDIN, Z-
dc.contributor.authorHu, X-
dc.contributor.authorMellecker, RR-
dc.contributor.authorHosseini, S-
dc.date.accessioned2021-10-20T10:16:16Z-
dc.date.available2021-10-20T10:16:16Z-
dc.date.issued2021-
dc.identifier.citationInformation and Learning Sciences, 2021, v. 12, p. 383-408-
dc.identifier.urihttp://hdl.handle.net/10722/305923-
dc.languageeng-
dc.relation.ispartofInformation and Learning Sciences-
dc.titleEnhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions-
dc.typeArticle-
dc.identifier.emailHu, X: xiaoxhu@hku.hk-
dc.identifier.authorityHu, X=rp01711-
dc.identifier.doi10.1108/ILS-05-2020-0162-
dc.identifier.hkuros327848-
dc.identifier.volume12-
dc.identifier.spage383-
dc.identifier.epage408-
dc.identifier.isiWOS:000637337300001-

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