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Conference Paper: Reflecting on a student capstone experience on enhancing digital self-efficacy of older adults in long-term care

TitleReflecting on a student capstone experience on enhancing digital self-efficacy of older adults in long-term care
Authors
Issue Date2020
Citation
ICG2020: International Conference on Gerontechnology 2020: Achieving Excellence in Elderly Care through Gerontechnology, Online Conference, Hong Kong, 25-27 November 2020 How to Cite?
AbstractContext Scholars (Gatti et al., 2017) believe that enhancing digital competence of seniors would be a key to closing the digital divide, which poses barriers to Active Ageing. Researches (De Schutter and Vandenabeele, 2008; Jung et al., 2009) suggest that entertainment game play could serve beyond cognitive training to improve older adults’ self-image, self-esteem and willingness to adapt to the information age. In the academic year 2017-18, five Master of Social Sciences (Gerontology) students at The University of Hong Kong sought to enhance digital competence of residents of a long-term care facility, by optimizing a positive intergenerational leisure gaming experience for seniors. Intervention Four one-to-one personalized tablet gaming sessions were held at a care-and-attention home. Participants were five baby boomers residing in long-term care with little or no prior experience in using smartphones. Exclusion criteria include aphasia, severe stroke and compromised fine motor skills. Residents were introduced to a selection of entertainment games such as arcade games (e.g. Fruit Ninja) and cooking simulation games (e.g. Cooking Mama) to co-play and to compete with students.
DescriptionSession II (Poster Presentation) design: Abstract 11
Organizer: The Open University of Hong Kong
Persistent Identifierhttp://hdl.handle.net/10722/294844

 

DC FieldValueLanguage
dc.contributor.authorWong, KSS-
dc.contributor.authorTang, CHK-
dc.contributor.authorYeung, WSC-
dc.contributor.authorYau, TS-
dc.contributor.authorChan, HYK-
dc.date.accessioned2020-12-21T11:49:22Z-
dc.date.available2020-12-21T11:49:22Z-
dc.date.issued2020-
dc.identifier.citationICG2020: International Conference on Gerontechnology 2020: Achieving Excellence in Elderly Care through Gerontechnology, Online Conference, Hong Kong, 25-27 November 2020-
dc.identifier.urihttp://hdl.handle.net/10722/294844-
dc.descriptionSession II (Poster Presentation) design: Abstract 11-
dc.descriptionOrganizer: The Open University of Hong Kong-
dc.description.abstractContext Scholars (Gatti et al., 2017) believe that enhancing digital competence of seniors would be a key to closing the digital divide, which poses barriers to Active Ageing. Researches (De Schutter and Vandenabeele, 2008; Jung et al., 2009) suggest that entertainment game play could serve beyond cognitive training to improve older adults’ self-image, self-esteem and willingness to adapt to the information age. In the academic year 2017-18, five Master of Social Sciences (Gerontology) students at The University of Hong Kong sought to enhance digital competence of residents of a long-term care facility, by optimizing a positive intergenerational leisure gaming experience for seniors. Intervention Four one-to-one personalized tablet gaming sessions were held at a care-and-attention home. Participants were five baby boomers residing in long-term care with little or no prior experience in using smartphones. Exclusion criteria include aphasia, severe stroke and compromised fine motor skills. Residents were introduced to a selection of entertainment games such as arcade games (e.g. Fruit Ninja) and cooking simulation games (e.g. Cooking Mama) to co-play and to compete with students.-
dc.languageeng-
dc.relation.ispartofInternational Conference on Gerontechnology (ICG) 2020-
dc.relation.ispartof樂齡科技國際會議: 引進樂齡科技 實現卓越老年護理(全視像會議)-
dc.titleReflecting on a student capstone experience on enhancing digital self-efficacy of older adults in long-term care-
dc.typeConference_Paper-
dc.identifier.emailWong, KSS: sum41@hku.hk-
dc.identifier.emailTang, CHK: kevin_tang@hku.hk-
dc.identifier.hkuros320613-

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