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Book Chapter: Using digital badges and leader-boards in primary school math lessons: Beneficial or merely new wine in old bottles?

TitleUsing digital badges and leader-boards in primary school math lessons: Beneficial or merely new wine in old bottles?
Authors
KeywordsBadges
Leader-board
Gamification
Behavioral support system
Elementary school
Issue Date2019
PublisherSpringer
Citation
Using digital badges and leader-boards in primary school math lessons: Beneficial or merely new wine in old bottles?. In Ma W., Chan W. and Cheng C. (Eds.), Shaping the Future of Education, Communication and Technology, p. 71-90. Singapore: Springer, 2019 How to Cite?
AbstractIn recent years, we witness an increased interest in the use of digital game mechanics such as leader-boards and badges. Digital badges and leader-board appear very similar to traditional school positive behavioral support systems (e.g., praise and stickers) used by elementary school teachers. Are digital badges and leader-board really effective in enhancing elementary pupils’ engagement when compared to the conventional school positive behavioral support system? So far, such a comparison has not been made. We present the results of 3 randomized controlled experiments involving 65 grade three mathematics pupils. In Experiment 1, we compared the effects of using digital badges versus a digital leader-board on pupils’ participation and quiz outcomes. In Experiment 2, we examined the effects of a digital leader-board versus a non-digital classroom participation point system. In Experiment 3, we investigated the effects of digital badges versus physical stickers. Overall our results showed that: (a) Digital badges and digital leader-board had the same effect of motivating pupils to complete similar number of challenges. (b) Digital leader-board and the non-digital classroom participation point system motivated pupils to a similar degree in completing the number of challenges. (c) Digital badges motivated pupils to complete more number of challenges than pupils receiving physical stickers.
Persistent Identifierhttp://hdl.handle.net/10722/276373
ISBN
ISSN
Series/Report no.Educational Communications and Technology Yearbook

 

DC FieldValueLanguage
dc.contributor.authorHew, KFT-
dc.contributor.authorLee, CK-
dc.date.accessioned2019-09-10T03:01:52Z-
dc.date.available2019-09-10T03:01:52Z-
dc.date.issued2019-
dc.identifier.citationUsing digital badges and leader-boards in primary school math lessons: Beneficial or merely new wine in old bottles?. In Ma W., Chan W. and Cheng C. (Eds.), Shaping the Future of Education, Communication and Technology, p. 71-90. Singapore: Springer, 2019-
dc.identifier.isbn9789811366802-
dc.identifier.issn2524-4078-
dc.identifier.urihttp://hdl.handle.net/10722/276373-
dc.description.abstractIn recent years, we witness an increased interest in the use of digital game mechanics such as leader-boards and badges. Digital badges and leader-board appear very similar to traditional school positive behavioral support systems (e.g., praise and stickers) used by elementary school teachers. Are digital badges and leader-board really effective in enhancing elementary pupils’ engagement when compared to the conventional school positive behavioral support system? So far, such a comparison has not been made. We present the results of 3 randomized controlled experiments involving 65 grade three mathematics pupils. In Experiment 1, we compared the effects of using digital badges versus a digital leader-board on pupils’ participation and quiz outcomes. In Experiment 2, we examined the effects of a digital leader-board versus a non-digital classroom participation point system. In Experiment 3, we investigated the effects of digital badges versus physical stickers. Overall our results showed that: (a) Digital badges and digital leader-board had the same effect of motivating pupils to complete similar number of challenges. (b) Digital leader-board and the non-digital classroom participation point system motivated pupils to a similar degree in completing the number of challenges. (c) Digital badges motivated pupils to complete more number of challenges than pupils receiving physical stickers.-
dc.languageeng-
dc.publisherSpringer-
dc.relation.ispartofShaping the Future of Education, Communication and Technology-
dc.relation.ispartofseriesEducational Communications and Technology Yearbook-
dc.subjectBadges-
dc.subjectLeader-board-
dc.subjectGamification-
dc.subjectBehavioral support system-
dc.subjectElementary school-
dc.titleUsing digital badges and leader-boards in primary school math lessons: Beneficial or merely new wine in old bottles?-
dc.typeBook_Chapter-
dc.identifier.emailHew, KFT: kfhew@hku.hk-
dc.identifier.authorityHew, KFT=rp01873-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/978-981-13-6681-9_6-
dc.identifier.hkuros303823-
dc.identifier.spage71-
dc.identifier.epage90-
dc.identifier.eissn2524-4086-
dc.publisher.placeSingapore-
dc.identifier.issnl2524-4078-

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