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Conference Paper: Implementing Digital Game Mechanics and Various Video Lecture Formats in a Flipped Research Method Course: What Postgraduate Learners Say?

TitleImplementing Digital Game Mechanics and Various Video Lecture Formats in a Flipped Research Method Course: What Postgraduate Learners Say?
Authors
KeywordsOnline lecture
Video format
Flipped classroom
Gamification
Issue Date2017
PublisherSpringer.
Citation
HKAECT-AECT 2017 Summer International Research Symposium, Hong Kong, 15-17 June 2017. In Ma W, Chan CK, Tong K. et al(Eds.), New Ecology for Education — Communication X Learning : Selected Papers from the HKAECT-AECT 2017 Summer International Research Symposium, p. 143-152 How to Cite?
AbstractThe purpose of this study is to examine postgraduate learners’ perceptions of a gamified flipped learning approach incorporated with video-recorded lectures in a postgraduate Research Method course. Both methods of quantitative and qualitative data collection methods such as questionnaire and interview were conducted to obtain students’ feedback. The findings showed that most of the students had a positive attitude toward the flipped classroom. They were willing to recommend the flipped classroom to their friends and they liked watching the lessons on video. A majority of the students agreed that flipped learning is more engaging than the traditional classroom. Most participants reported they enjoyed taking the tests and quizzes online, and agreed that the flipped learning approach had improved their learning. Almost all participants agreed that digital game mechanics such as badges and leaderboard helped promote the success of flipped learning. Five different video-recorded lecture formats were also examined. Results revealed that participants most preferred the digital tablet writing + instructor talking head, as well as the PowerPoint slides + instructor talking head lecture formats. Suggestions to improve the flipped learning course were provided.
Persistent Identifierhttp://hdl.handle.net/10722/276368
ISBN
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorWong, MHO-
dc.contributor.authorXie, X-
dc.contributor.authorHew, KFT-
dc.date.accessioned2019-09-10T03:01:45Z-
dc.date.available2019-09-10T03:01:45Z-
dc.date.issued2017-
dc.identifier.citationHKAECT-AECT 2017 Summer International Research Symposium, Hong Kong, 15-17 June 2017. In Ma W, Chan CK, Tong K. et al(Eds.), New Ecology for Education — Communication X Learning : Selected Papers from the HKAECT-AECT 2017 Summer International Research Symposium, p. 143-152-
dc.identifier.isbn9789811043451-
dc.identifier.urihttp://hdl.handle.net/10722/276368-
dc.description.abstractThe purpose of this study is to examine postgraduate learners’ perceptions of a gamified flipped learning approach incorporated with video-recorded lectures in a postgraduate Research Method course. Both methods of quantitative and qualitative data collection methods such as questionnaire and interview were conducted to obtain students’ feedback. The findings showed that most of the students had a positive attitude toward the flipped classroom. They were willing to recommend the flipped classroom to their friends and they liked watching the lessons on video. A majority of the students agreed that flipped learning is more engaging than the traditional classroom. Most participants reported they enjoyed taking the tests and quizzes online, and agreed that the flipped learning approach had improved their learning. Almost all participants agreed that digital game mechanics such as badges and leaderboard helped promote the success of flipped learning. Five different video-recorded lecture formats were also examined. Results revealed that participants most preferred the digital tablet writing + instructor talking head, as well as the PowerPoint slides + instructor talking head lecture formats. Suggestions to improve the flipped learning course were provided.-
dc.languageeng-
dc.publisherSpringer.-
dc.relation.ispartofNew Ecology for Education — Communication X Learning : Selected Papers from the HKAECT-AECT 2017 Summer International Research Symposium-
dc.rightsThis is a post-peer-review, pre-copyedit version of an article published in [insert journal title]. The final authenticated version is available online at: http://dx.doi.org/[insert DOI]-
dc.subjectOnline lecture-
dc.subjectVideo format-
dc.subjectFlipped classroom-
dc.subjectGamification-
dc.titleImplementing Digital Game Mechanics and Various Video Lecture Formats in a Flipped Research Method Course: What Postgraduate Learners Say?-
dc.typeConference_Paper-
dc.identifier.emailHew, KFT: kfhew@hku.hk-
dc.identifier.authorityHew, KFT=rp01873-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/978-981-10-4346-8_12-
dc.identifier.hkuros303794-
dc.identifier.spage143-
dc.identifier.epage152-
dc.identifier.isiWOS:000425529700012-
dc.publisher.placeCham, Switzerland-

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