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Article: Exploring children’s perceptions of developing twenty-first century skills through computational thinking and programming

TitleExploring children’s perceptions of developing twenty-first century skills through computational thinking and programming
Authors
KeywordsProgramming education
Computational thinking
Primary curriculum
Twenty-first century skills
Constructionism
Issue Date2020
PublisherRoutledge. The Journal's web site is located at http://www.tandf.co.uk/journals/titles/10494820.asp
Citation
Interactive Learning Environments, 2020, v. 28 n. 4, p. 438-450 How to Cite?
AbstractThe role of programming in computing education for children has grown rapidly in recent years with the proliferation of specially designed programming tools, which is grounded on Seymour Papert’s theoretical work in Constructionism. Studies show that some children can develop computational thinking skills and practices with programming activities when learning with the tools through a well-design curriculum in elementary education (or primary education). However, existing studies may not completely address whether programming skills and computational thinking can be connected to the development of other generic skills, which are considered important to the learning and cognitive development of children. This study investigates the impact of programming on three learning competencies (creative thinking, critical thinking and problem solving) known as twenty-first century skills. The conceptual mapping between programming, computational thinking and the three learning competencies is presented. In a one-year intervention in a primary school, students were taught how to build interactive games through programming, and thus explored some basic computational thinking concepts in class. Our results show that children perceived a significant impact of programming on their learning competencies. Yet, the transferability of twenty-first century skills developed through computational thinking and programming may require a further study. Our study provides insights from children as primary respondents to help direct future research in the field of programming and computational thinking education and its potential impact on twenty-first century skills.
Persistent Identifierhttp://hdl.handle.net/10722/275164
ISSN
2023 Impact Factor: 3.7
2023 SCImago Journal Rankings: 1.312
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorWong, GKW-
dc.contributor.authorCheung, HY-
dc.date.accessioned2019-09-10T02:36:51Z-
dc.date.available2019-09-10T02:36:51Z-
dc.date.issued2020-
dc.identifier.citationInteractive Learning Environments, 2020, v. 28 n. 4, p. 438-450-
dc.identifier.issn1049-4820-
dc.identifier.urihttp://hdl.handle.net/10722/275164-
dc.description.abstractThe role of programming in computing education for children has grown rapidly in recent years with the proliferation of specially designed programming tools, which is grounded on Seymour Papert’s theoretical work in Constructionism. Studies show that some children can develop computational thinking skills and practices with programming activities when learning with the tools through a well-design curriculum in elementary education (or primary education). However, existing studies may not completely address whether programming skills and computational thinking can be connected to the development of other generic skills, which are considered important to the learning and cognitive development of children. This study investigates the impact of programming on three learning competencies (creative thinking, critical thinking and problem solving) known as twenty-first century skills. The conceptual mapping between programming, computational thinking and the three learning competencies is presented. In a one-year intervention in a primary school, students were taught how to build interactive games through programming, and thus explored some basic computational thinking concepts in class. Our results show that children perceived a significant impact of programming on their learning competencies. Yet, the transferability of twenty-first century skills developed through computational thinking and programming may require a further study. Our study provides insights from children as primary respondents to help direct future research in the field of programming and computational thinking education and its potential impact on twenty-first century skills.-
dc.languageeng-
dc.publisherRoutledge. The Journal's web site is located at http://www.tandf.co.uk/journals/titles/10494820.asp-
dc.relation.ispartofInteractive Learning Environments-
dc.subjectProgramming education-
dc.subjectComputational thinking-
dc.subjectPrimary curriculum-
dc.subjectTwenty-first century skills-
dc.subjectConstructionism-
dc.titleExploring children’s perceptions of developing twenty-first century skills through computational thinking and programming-
dc.typeArticle-
dc.identifier.emailWong, GKW: wongkwg@hku.hk-
dc.identifier.emailCheung, HY: haoran@hku.hk-
dc.identifier.authorityWong, GKW=rp02193-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1080/10494820.2018.1534245-
dc.identifier.scopuseid_2-s2.0-85055590652-
dc.identifier.hkuros304460-
dc.identifier.hkuros330513-
dc.identifier.volume28-
dc.identifier.issue4-
dc.identifier.spage438-
dc.identifier.epage450-
dc.identifier.isiWOS:000587880700005-
dc.publisher.placeUnited Kingdom-
dc.identifier.issnl1049-4820-

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