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Article: Development and evaluation of a game-based bayesian intelligent tutoring system for teaching programming
Title | Development and evaluation of a game-based bayesian intelligent tutoring system for teaching programming |
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Authors | |
Keywords | Bayesian network computer programming game-based environment intelligent tutoring system online information searching |
Issue Date | 2018 |
Publisher | Sage Publications, Inc. The Journal's web site is located at https://us.sagepub.com/en-us/nam/journal-of-educational-computing-research/journal202399 |
Citation | Journal of Educational Computing Research, 2018, v. 56 n. 6, p. 775-801 How to Cite? |
Abstract | Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students’ ability in web-based problem solving through board games. The study sample comprised 79 college students in introductory level Computer Science classes. Qualitative and quantitative data were then gathered. Results of this study revealed generally favorable opinions about OGITS. As OGITS targets individual knowledge acquisition of computer programming and web-based problem-solving skills, it offers a suitable learning environment for students both as a stand-alone course and as a supplement to traditional classroom settings. © The Author(s) 2017. |
Persistent Identifier | http://hdl.handle.net/10722/252081 |
ISSN | 2023 Impact Factor: 4.0 2023 SCImago Journal Rankings: 1.792 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Hooshyar, D | - |
dc.contributor.author | Ahmad, RB | - |
dc.contributor.author | Wang, M | - |
dc.contributor.author | Yousefi, M | - |
dc.contributor.author | Lim, H | - |
dc.date.accessioned | 2018-04-10T04:45:43Z | - |
dc.date.available | 2018-04-10T04:45:43Z | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | Journal of Educational Computing Research, 2018, v. 56 n. 6, p. 775-801 | - |
dc.identifier.issn | 0735-6331 | - |
dc.identifier.uri | http://hdl.handle.net/10722/252081 | - |
dc.description.abstract | Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students’ ability in web-based problem solving through board games. The study sample comprised 79 college students in introductory level Computer Science classes. Qualitative and quantitative data were then gathered. Results of this study revealed generally favorable opinions about OGITS. As OGITS targets individual knowledge acquisition of computer programming and web-based problem-solving skills, it offers a suitable learning environment for students both as a stand-alone course and as a supplement to traditional classroom settings. © The Author(s) 2017. | - |
dc.language | eng | - |
dc.publisher | Sage Publications, Inc. The Journal's web site is located at https://us.sagepub.com/en-us/nam/journal-of-educational-computing-research/journal202399 | - |
dc.relation.ispartof | Journal of Educational Computing Research | - |
dc.rights | Journal of Educational Computing Research. Copyright © Sage Publications, Inc. | - |
dc.subject | Bayesian network | - |
dc.subject | computer programming | - |
dc.subject | game-based environment | - |
dc.subject | intelligent tutoring system | - |
dc.subject | online information searching | - |
dc.title | Development and evaluation of a game-based bayesian intelligent tutoring system for teaching programming | - |
dc.type | Article | - |
dc.identifier.email | Wang, M: magwang@hku.hk | - |
dc.identifier.authority | Wang, M=rp00967 | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1177/0735633117731872 | - |
dc.identifier.scopus | eid_2-s2.0-85053593964 | - |
dc.identifier.hkuros | 284798 | - |
dc.identifier.volume | 56 | - |
dc.identifier.issue | 6 | - |
dc.identifier.spage | 775 | - |
dc.identifier.epage | 801 | - |
dc.identifier.isi | WOS:000443976500001 | - |
dc.publisher.place | United States | - |
dc.identifier.issnl | 0735-6331 | - |