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Conference Paper: Locally-directed visual attention as assessed by the attentional blink: Does video game experience really matter?
Title | Locally-directed visual attention as assessed by the attentional blink: Does video game experience really matter? |
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Authors | |
Issue Date | 2016 |
Publisher | Sage Publications Ltd. The Journal's web site is located at http://journals.sagepub.com/home/pec |
Citation | 39th European Conference on Visual Perception (ECVP), Barcelona, Spain, 28 August - 1 September 2016 In Perception, 2016, v. 45 n. S2, p. 13, abstract no. 1P023 How to Cite? |
Abstract | Studies have demonstrated the potential visuo-cognitive benefits of action video gaming, e.g. reduced attentional blink (Green & Bavelier, 2003), although such effects are controversial (e.g. Murphy & Spencer, 2009). It is unclear whether visual-attentional benefits, if present, hold when attention is restricted and directed locally, in the presence of potentially conflicting global information. Here, we investigated the role of action video game experience on locally-directed visual attention by testing video-gamers (n = 18), and non-video-gamers (n = 18) on an RSVP sequence composed of congruent and incongruent Navon figures. Participants were asked to selectively attend to local aspects of the stimuli only and identify the first target and the presence of a second target. Attentional blink (AB) was quantified as the impairment in detection of a second target. Results indicated a pronounced attentional blink in both groups, with no significant difference in the magnitude of AB between groups. This is in contrast to a significant advantage for video-gamers versus non-gamers if attention is instead globally-directed (Wong et al., unpublished data). The findings suggest that visual-attentional advantages as traditionally reported for extensive video-gaming experience does not extend to a restricted local system that may tap into a slower parvocellular (P)-pathway. |
Persistent Identifier | http://hdl.handle.net/10722/245752 |
ISSN | 2023 Impact Factor: 1.6 2023 SCImago Journal Rankings: 0.584 |
DC Field | Value | Language |
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dc.contributor.author | Ting, TCM | - |
dc.contributor.author | Wong, NHL | - |
dc.contributor.author | Chang, HFD | - |
dc.date.accessioned | 2017-09-18T02:16:14Z | - |
dc.date.available | 2017-09-18T02:16:14Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | 39th European Conference on Visual Perception (ECVP), Barcelona, Spain, 28 August - 1 September 2016 In Perception, 2016, v. 45 n. S2, p. 13, abstract no. 1P023 | - |
dc.identifier.issn | 0301-0066 | - |
dc.identifier.uri | http://hdl.handle.net/10722/245752 | - |
dc.description.abstract | Studies have demonstrated the potential visuo-cognitive benefits of action video gaming, e.g. reduced attentional blink (Green & Bavelier, 2003), although such effects are controversial (e.g. Murphy & Spencer, 2009). It is unclear whether visual-attentional benefits, if present, hold when attention is restricted and directed locally, in the presence of potentially conflicting global information. Here, we investigated the role of action video game experience on locally-directed visual attention by testing video-gamers (n = 18), and non-video-gamers (n = 18) on an RSVP sequence composed of congruent and incongruent Navon figures. Participants were asked to selectively attend to local aspects of the stimuli only and identify the first target and the presence of a second target. Attentional blink (AB) was quantified as the impairment in detection of a second target. Results indicated a pronounced attentional blink in both groups, with no significant difference in the magnitude of AB between groups. This is in contrast to a significant advantage for video-gamers versus non-gamers if attention is instead globally-directed (Wong et al., unpublished data). The findings suggest that visual-attentional advantages as traditionally reported for extensive video-gaming experience does not extend to a restricted local system that may tap into a slower parvocellular (P)-pathway. | - |
dc.language | eng | - |
dc.publisher | Sage Publications Ltd. The Journal's web site is located at http://journals.sagepub.com/home/pec | - |
dc.relation.ispartof | Perception | - |
dc.rights | Perception. Copyright © Sage Publications Ltd. | - |
dc.title | Locally-directed visual attention as assessed by the attentional blink: Does video game experience really matter? | - |
dc.type | Conference_Paper | - |
dc.identifier.email | Chang, HFD: changd@hku.hk | - |
dc.identifier.authority | Chang, HFD=rp02272 | - |
dc.identifier.doi | 10.1177/0301006616671273 | - |
dc.identifier.hkuros | 276040 | - |
dc.identifier.volume | 45 | - |
dc.identifier.issue | S2 | - |
dc.identifier.spage | 13, abstract no. 1P023 | - |
dc.identifier.epage | 13, abstract no. 1P023 | - |
dc.publisher.place | United Kingdom | - |
dc.customcontrol.immutable | jt 2017-11-20 | - |
dc.identifier.issnl | 0301-0066 | - |