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Article: Online Vocabulary Games as a Tool for Teaching and Learning English Vocabulary

TitleOnline Vocabulary Games as a Tool for Teaching and Learning English Vocabulary
Authors
KeywordsVocabulary Development
Educational Games
Computer Assisted Instruction
Educational Technology
Instructional Materials
Issue Date2006
PublisherRoutledge. The Journal's web site is located at http://www.tandf.co.uk/journals/routledge/09523987.asp
Citation
Educational Media International, 2006, v. 43 n. 3, p. 233-249 How to Cite?
AbstractVocabulary learning is often perceived as boring by learners, especially for those who grew up in the digital age. This paper reports a study of the usefulness of online games in vocabulary learning for some undergraduate students. Three teachers and 100 engineering students participated in a quasi-experimental study for approximately nine weeks. The experimental group learnt some vocabulary from two carefully selected web sites with games, while the control group learnt the same vocabulary through activity-based lessons. A pre-test and post-test were conducted in the first and ninth weeks. The findings indicate that the experimental group outperformed the control group statistically in the post-test. The students in the experimental group generally preferred online learning supplemented with digital educational games to conventional activity-based lessons. The teachers thought highly of the online games, but they expressed concern that extra support was required if the online games were adopted as a core part of their teaching. (Contains 3 tables and 3 figures.)
Persistent Identifierhttp://hdl.handle.net/10722/205676
ISSN
2020 SCImago Journal Rankings: 0.541

 

DC FieldValueLanguage
dc.contributor.authorYip, FWM-
dc.contributor.authorKwan, ACM-
dc.date.accessioned2014-09-30T07:21:59Z-
dc.date.available2014-09-30T07:21:59Z-
dc.date.issued2006-
dc.identifier.citationEducational Media International, 2006, v. 43 n. 3, p. 233-249-
dc.identifier.issn0952-3987-
dc.identifier.urihttp://hdl.handle.net/10722/205676-
dc.description.abstractVocabulary learning is often perceived as boring by learners, especially for those who grew up in the digital age. This paper reports a study of the usefulness of online games in vocabulary learning for some undergraduate students. Three teachers and 100 engineering students participated in a quasi-experimental study for approximately nine weeks. The experimental group learnt some vocabulary from two carefully selected web sites with games, while the control group learnt the same vocabulary through activity-based lessons. A pre-test and post-test were conducted in the first and ninth weeks. The findings indicate that the experimental group outperformed the control group statistically in the post-test. The students in the experimental group generally preferred online learning supplemented with digital educational games to conventional activity-based lessons. The teachers thought highly of the online games, but they expressed concern that extra support was required if the online games were adopted as a core part of their teaching. (Contains 3 tables and 3 figures.)-
dc.languageeng-
dc.publisherRoutledge. The Journal's web site is located at http://www.tandf.co.uk/journals/routledge/09523987.asp-
dc.relation.ispartofEducational Media International-
dc.subjectVocabulary Development-
dc.subjectEducational Games-
dc.subjectComputer Assisted Instruction-
dc.subjectEducational Technology-
dc.subjectInstructional Materials-
dc.titleOnline Vocabulary Games as a Tool for Teaching and Learning English Vocabularyen_US
dc.typeArticleen_US
dc.identifier.emailKwan, ACM: cmkwan@hkucc.hku.hk-
dc.identifier.hkuros134982-
dc.identifier.volume43-
dc.identifier.issue3-
dc.identifier.spage233-
dc.identifier.epage249-
dc.publisher.placeUnited Kingdom-
dc.identifier.issnl0952-3987-

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