|
learning analytics |
9 |
|
instructional design |
8 |
|
moodle |
8 |
|
wiki |
8 |
|
learning management system |
7 |
|
general education |
6 |
|
secondary education |
6 |
|
automated assessment |
5 |
|
autonomous vehicle system |
5 |
|
blended learning |
5 |
|
covid-19 |
5 |
|
cross-disciplinary |
5 |
|
cultural heritage |
5 |
|
dashboard |
5 |
|
first principles of instruction |
5 |
|
flipped classroom |
5 |
|
learning design |
5 |
|
maker education |
5 |
|
teaching principles |
5 |
|
higher education |
4 |
|
virtual reality |
4 |
|
acceptance |
3 |
|
computer-supported collaborative learning (cscl) |
3 |
|
computer-supported collaborative learning (cscl) assessment |
3 |
|
e-learning |
3 |
|
evaluation |
3 |
|
fairness |
3 |
|
framework of measures |
3 |
|
higher-education |
3 |
|
inquiry-based learning |
3 |
|
learning analytics tool |
3 |
|
metadiscourse |
3 |
|
mobile access |
3 |
|
multimodal learning analytics |
3 |
|
non-repository uses |
3 |
|
obscurity of plagiarism |
3 |
|
open edx, outcome-based learning |
3 |
|
self-perception |
3 |
|
students |
3 |
|
technology |
3 |
|
transfer students |
3 |
|
understanding of plagiarism |
3 |
|
virtual reality content creation |
3 |
|
wikiglass |
3 |
|
work distribution |
3 |
|
21st century skills |
2 |
|
automated feedback |
2 |
|
background music |
2 |
|
collaboration learning |
2 |
|
collaborative problem solving |
2 |
|
community college transfer students |
2 |
|
computer-supported collaborative learning |
2 |
|
curriculum design |
2 |
|
data science applications in education |
2 |
|
data science education |
2 |
|
design-based research |
2 |
|
digital maker activity |
2 |
|
digital museum |
2 |
|
emotion |
2 |
|
eye-tracking |
2 |
|
game-based assessment |
2 |
|
games |
2 |
|
gpa |
2 |
|
heritage education |
2 |
|
human-computer interface |
2 |
|
immovable heritage |
2 |
|
intangible cultural heritage |
2 |
|
interdisciplinarity |
2 |
|
k-12 teachers |
2 |
|
learning analytics dashboard |
2 |
|
learning by making |
2 |
|
maker activities |
2 |
|
metadata |
2 |
|
metadata schema |
2 |
|
mobile learning |
2 |
|
multimedia learning |
2 |
|
murals |
2 |
|
needs analysis |
2 |
|
network analysis |
2 |
|
peripheral physiological signals |
2 |
|
person-environment fit |
2 |
|
platform design |
2 |
|
preliminary evaluation |
2 |
|
primary school education |
2 |
|
prototype evaluation |
2 |
|
pupillary responses |
2 |
|
reading comprehension |
2 |
|
self-regulated learning |
2 |
|
stone cave temples |
2 |
|
survey |
2 |
|
teacher online professional learning |
2 |
|
technology integration |
2 |
|
text analytics |
2 |
|
undergraduate |
2 |
|
user evaluation |
2 |
|
user-centered evaluation |
2 |
|
virtual reality creation |
2 |
|
virtual reality maker activity |
2 |
|
vr content creation |
2 |
|
academic adjustment |
1 |
|
academic performance |
1 |
|
active coping |
1 |
|
adjustment |
1 |
|
attrition rate |
1 |
|
community college transfer |
1 |
|
credit exchange |
1 |
|
credit transfer information systems |
1 |
|
credit transfer practice |
1 |
|
degree attainment |
1 |
|
hong kong english |
1 |
|
information system development |
1 |
|
language attitude |
1 |
|
mental health |
1 |
|
prediction |
1 |
|
pronunciation learning |
1 |
|
psychological well-being |
1 |
|
psychological wellbeing |
1 |
|
qualitative study |
1 |
|
second language phonology |
1 |
|
self-identity |
1 |
|
social integration |
1 |
|
staff perception |
1 |
|
transition |
1 |
|
transition and adaptation |
1 |
|
university students |
1 |
|
vertical transfer |
1 |