|
mixed reality |
3 |
|
color blending |
2 |
|
foveated rendering |
2 |
|
full-parallax |
2 |
|
human visual system |
2 |
|
light field display |
2 |
|
3d display |
1 |
|
3d reconstruction |
1 |
|
achromatic |
1 |
|
achromatic lens |
1 |
|
adaptive scene |
1 |
|
adaptive weight |
1 |
|
augmented reality |
1 |
|
autostereoscopic 3d |
1 |
|
autostereoscopic display |
1 |
|
beam shaping |
1 |
|
brightness |
1 |
|
chromatic aberrations |
1 |
|
color |
1 |
|
color perception |
1 |
|
compact |
1 |
|
compound optics |
1 |
|
compressive sensing |
1 |
|
computational camera |
1 |
|
computational displays |
1 |
|
computational imaging |
1 |
|
computational optics |
1 |
|
computational photography |
1 |
|
computational spectroscopy |
1 |
|
computer generated holography |
1 |
|
computer-generated holography |
1 |
|
crosstalk |
1 |
|
deep learning |
1 |
|
deep network |
1 |
|
depth/transient imaging |
1 |
|
diffractive optical element (doe) |
1 |
|
diffractive optics |
1 |
|
doe |
1 |
|
end-to-end design |
1 |
|
end-to-end image processing |
1 |
|
energy-saving rendering |
1 |
|
eye tracking |
1 |
|
eye-tracking |
1 |
|
floating display |
1 |
|
focus cues |
1 |
|
hardware |
1 |
|
high efficiency |
1 |
|
holographic displays |
1 |
|
holographic gratings |
1 |
|
holography |
1 |
|
hyperspectral imaging |
1 |
|
image color analysis |
1 |
|
image deblurring |
1 |
|
image matching |
1 |
|
immersive |
1 |
|
information display |
1 |
|
information optics |
1 |
|
infrared structured light |
1 |
|
joint design |
1 |
|
keypoint description |
1 |
|
keypoint detection |
1 |
|
kinect |
1 |
|
large-scale 3d scenes |
1 |
|
laser beam scanning |
1 |
|
lcd |
1 |
|
lcd based |
1 |
|
lcd-based |
1 |
|
light field |
1 |
|
light field reconstruction |
1 |
|
light fields |
1 |
|
low fill-factor |
1 |
|
measurement |
1 |
|
mid-air interaction |
1 |
|
mix-reality |
1 |
|
motion parallax |
1 |
|
multi-layer display |
1 |
|
multi-lcds spliced |
1 |
|
multi-view |
1 |
|
multicolour |
1 |
|
multiview |
1 |
|
near eye display |
1 |
|
near-eye display |
1 |
|
neareye display |
1 |
|
optical imaging |
1 |
|
optical inverse design |
1 |
|
optical neural networks |
1 |
|
optical see-through displays |
1 |
|
optical-digital joint design |
1 |
|
optics design |
1 |
|
optimization methods |
1 |
|
optimized diaphragm |
1 |
|
optimized doe |
1 |
|
pdlc |
1 |
|
phase retrieval |
1 |
|
phase-only holograms |
1 |
|
point spread function |
1 |
|
point-to-point mapping |
1 |
|
post-processing effect |
1 |
|
real-time interaction |
1 |
|
real-time rendering |
1 |
|
rendering (computer graphics) |
1 |
|
scalable |
1 |
|
self-calibration |
1 |
|
single-camera |
1 |
|
space-variant |
1 |
|
spad |
1 |
|
spatial light modulators |
1 |
|
splice algorithm |
1 |
|
structure from motion |
1 |
|
super-resolution |
1 |
|
telecommunication |
1 |
|
telescopes |
1 |
|
thin optics |
1 |
|
three dimensional display |
1 |
|
three-dimensional (3d) displays |
1 |
|
three-dimensional interaction |
1 |
|
time-offlight/transient imaging |
1 |
|
touchable |
1 |
|
ultrathin |
1 |
|
vergence-accommodation conflict |
1 |
|
video see-through |
1 |
|
virtual and augmented reality |
1 |
|
virtual reality |
1 |
|
visualization |
1 |
|
waveguide display |
1 |
|
wide field of view |
1 |