|
achievement |
1 |
|
adult |
1 |
|
attitude |
1 |
|
attitudes |
1 |
|
audiovisual media |
1 |
|
change |
1 |
|
commitment |
1 |
|
crisis management |
1 |
|
curiosity |
1 |
|
earthquake disaster |
1 |
|
earthquake disaster recovery |
1 |
|
eye tracking |
1 |
|
hard to get |
1 |
|
hedonic coping behavior |
1 |
|
humans |
1 |
|
influenza transmission |
1 |
|
influenza, human |
1 |
|
information seeking |
1 |
|
intentionality |
1 |
|
internet |
1 |
|
interpersonal relations |
1 |
|
mobile big data |
1 |
|
motivational and affective evaluation |
1 |
|
pandemics |
1 |
|
perceived risk |
1 |
|
persuasion |
1 |
|
preferences |
1 |
|
psychological tests |
1 |
|
quasi-experiment |
1 |
|
risk estimation and information processing |
1 |
|
risky behavior mitigation |
1 |
|
romantic attraction |
1 |
|
self-control |
1 |
|
slow motion video |
1 |
|
social network activation |
1 |
|
social perception |
1 |
|
structural embeddedness |
1 |
|
tie strength |
1 |
|
uncertainty |
1 |
|
visual marketing |
1 |
|
wanting and liking |
1 |
|
weighting bias |
1 |
|
young adult |
1 |