|
competitive ratio |
4 |
|
algorithm design |
3 |
|
auction |
3 |
|
auction mechanism design |
3 |
|
benchmarking |
3 |
|
cloud computing |
3 |
|
cognitive radio network |
3 |
|
computer networks |
3 |
|
data transfer |
3 |
|
dynamic load balancing |
3 |
|
dynamic scheduling |
3 |
|
ip networks |
3 |
|
iterative distributed operation |
3 |
|
key dependency |
3 |
|
linear programming |
3 |
|
minimization |
3 |
|
mobile radio |
3 |
|
monotone hazard rate |
3 |
|
network functions virtualization |
3 |
|
online algorithms |
3 |
|
online auction |
3 |
|
online selling |
3 |
|
openmosix |
3 |
|
partitioning |
3 |
|
pricing |
3 |
|
radio networks |
3 |
|
resource allocation |
3 |
|
resource management |
3 |
|
servers |
3 |
|
shuffle |
3 |
|
spark |
3 |
|
time varying systems |
3 |
|
transport protocols |
3 |
|
truthful mechanisms |
3 |
|
3d printing |
2 |
|
adaptative load balancing |
2 |
|
adaptive cache coherence protocol |
2 |
|
arrival patterns |
2 |
|
auction mechanisms |
2 |
|
bandwidth availability |
2 |
|
big data |
2 |
|
bulk data transfers |
2 |
|
capacity allocation |
2 |
|
channel label |
2 |
|
client server |
2 |
|
cloud platforms |
2 |
|
cloud services |
2 |
|
cluster |
2 |
|
cluster computing |
2 |
|
clustering computing |
2 |
|
cognitive radio ad-hoc networks |
2 |
|
coherence protocol |
2 |
|
combinatorial auction |
2 |
|
communication |
2 |
|
communications technology |
2 |
|
component-based system |
2 |
|
computation paradigms |
2 |
|
computation-intensive task |
2 |
|
computer aided design |
2 |
|
computer applications |
2 |
|
computer gaming |
2 |
|
computer hardware |
2 |
|
computers |
2 |
|
computers and information processing |
2 |
|
computing capacity |
2 |
|
computing paradigm |
2 |
|
computing technology |
2 |
|
conflicting area |
2 |
|
connectivity problems |
2 |
|
content distribution |
2 |
|
content distribution systems |
2 |
|
content migration |
2 |
|
content providers |
2 |
|
context-aware |
2 |
|
cooperative caching |
2 |
|
credit-based system |
2 |
|
cross-layer coordination |
2 |
|
cube-connected cycles |
2 |
|
data aggregation |
2 |
|
data centers |
2 |
|
data dissemination |
2 |
|
delegation |
2 |
|
demand prediction |
2 |
|
distributed implementation |
2 |
|
distributed java virtual machine |
2 |
|
distributed shared memory |
2 |
|
distributed virtual environment |
2 |
|
distributed web servers |
2 |
|
distribution algorithms |
2 |
|
document replication and distribution |
2 |
|
double auction |
2 |
|
dynamic algorithm |
2 |
|
dynamic content |
2 |
|
dynamic demand |
2 |
|
dynamic memory mapping mechanism |
2 |
|
dynamic migration |
2 |
|
dynamic resource trading |
2 |
|
economic constraints |
2 |
|
efficient scheduling |
2 |
|
electricity prices |
2 |
|
embedding |
2 |
|
empirical studies |
2 |
|
fast neighbor discovery |
2 |
|
federated cloud |
2 |
|
file sharing |
2 |
|
fixed horizons |
2 |
|
gamelet |
2 |
|
garbage collection |
2 |
|
geo-distributed clouds |
2 |
|
geo-distributed datacenters |
2 |
|
geographical locations |
2 |
|
global object space |
2 |
|
grid |
2 |
|
home-based cache coherence protocol |
2 |
|
home-based protocol |
2 |
|
hot object |
2 |
|
hybrid cloud |
2 |
|
hybrid clouds |
2 |
|
identifier |
2 |
|
incentive |
2 |
|
indexing overlay |
2 |
|
individual profit |
2 |
|
interactive computer systems |
2 |
|
interconnection networks |
2 |
|
java |
2 |
|
java virtual machine |
2 |
|
jessica |
2 |
|
jump |
2 |
|
just-in-time compiler |
2 |
|
jvm |
2 |
|
large object space |
2 |
|
latency-energy tradeoff |
2 |
|
linux |
2 |
|
local information |
2 |
|
long-term profits |
2 |
|
lyapunov optimization |
2 |
|
management of virtual memory |
2 |
|
memory consistency model |
2 |
|
middleware |
2 |
|
migrating-home protocol |
2 |
|
minimum latency |
2 |
|
minimum-latency |
2 |
|
mobile agent |
2 |
|
mobile computing |
2 |
|
mobile music making |
2 |
|
mobile tv |
2 |
|
mobility support |
2 |
|
mpi |
2 |
|
multi-head slicing |
2 |
|
multicomputers |
2 |
|
multiple radios |
2 |
|
multiple-objective optimization |
2 |
|
music collaboration |
2 |
|
neighbor discovery |
2 |
|
non-conflicting area |
2 |
|
object oriented programming |
2 |
|
on-line algorithms |
2 |
|
optimal decision making |
2 |
|
optimal scheduling |
2 |
|
optimization techniques |
2 |
|
p2p streaming |
2 |
|
peer-to-peer |
2 |
|
peer-to-peer content distribution |
2 |
|
peer-to-peer network |
2 |
|
peer-to-peer streaming |
2 |
|
physical interference model |
2 |
|
physical page |
2 |
|
pre-emptive scheduling |
2 |
|
private clouds |
2 |
|
process migration |
2 |
|
processors - memory management |
2 |
|
programming models |
2 |
|
queueing network |
2 |
|
rendezvous algorithms |
2 |
|
replacement algorithms |
2 |
|
request distribution |
2 |
|
resource access |
2 |
|
rigorous analysis |
2 |
|
routing |
2 |
|
scheduling |
2 |
|
secondary networks |
2 |
|
security |
2 |
|
service-oriented framework |
2 |
|
single system image |
2 |
|
social improvisation |
2 |
|
social media |
2 |
|
social welfare |
2 |
|
social welfare maximization |
2 |
|
software engineering |
2 |
|
software-defined networking |
2 |
|
solid modeling |
2 |
|
spectrum allocation |
2 |
|
state management |
2 |
|
stochastic optimization |
2 |
|
storage management - allocation deallocation strategies |
2 |
|
successive interference cancellation |
2 |
|
task completion time |
2 |
|
telecommunication services |
2 |
|
temporal availability |
2 |
|
the world wide web |
2 |
|
thread migration |
2 |
|
traffic locality |
2 |
|
transmitting data |
2 |
|
trust |
2 |
|
tv |
2 |
|
ubiquitous computing |
2 |
|
video conferencing |
2 |
|
video-on-demand |
2 |
|
virtual hairy brush |
2 |
|
virtual machine trading |
2 |
|
virtual machines |
2 |
|
vlsi |
2 |
|
web object cache |
2 |
|
wireless sensor network |
2 |
|
wireless sensor networks |
2 |
|
004.35 c52 |
1 |
|
004.35 e27 |
1 |
|
004.35 x8 c1 |
1 |
|
004.36 x8 |
1 |
|
004.65 c52 |
1 |
|
004.65 l36 |
1 |
|
004.65 t88 |
1 |
|
abstract mac layer |
1 |
|
ad hoc and sensor networks |
1 |
|
ad hoc networks |
1 |
|
adaptive fault-tolerant routing |
1 |
|
algorithm |
1 |
|
algorithmic problems |
1 |
|
algorithms |
1 |
|
all-to-all broadcast |
1 |
|
analysis of algorithms |
1 |
|
approximation algorithm |
1 |
|
approximation algorithms |
1 |
|
approximation ratios |
1 |
|
approximation theory |
1 |
|
arbitrary number |
1 |
|
arithmetic circuit |
1 |
|
articulation point |
1 |
|
bandwidth allocation |
1 |
|
biomedical image search |
1 |
|
bistatic sensing |
1 |
|
broadcast algorithm |
1 |
|
broadcast protocols |
1 |
|
broadcasting algorithm |
1 |
|
butterfly graph |
1 |
|
cache resource allocation (緩存資源分配) |
1 |
|
cayley graph |
1 |
|
chinese calligraphy |
1 |
|
club theory |
1 |
|
coflow |
1 |
|
cognitive radio networks |
1 |
|
collective communication |
1 |
|
collective planning |
1 |
|
collision detection |
1 |
|
coloring |
1 |
|
combinatorial optimization |
1 |
|
commodity eye-tracking |
1 |
|
communication collision |
1 |
|
communication optimization |
1 |
|
compact routing |
1 |
|
compacting garbage collection |
1 |
|
complexity |
1 |
|
computational complexity |
1 |
|
computational complexity. |
1 |
|
computational geometry |
1 |
|
computer algorithms. |
1 |
|
computer architecture |
1 |
|
computer capacity. |
1 |
|
computer engineering |
1 |
|
computer network architectures. |
1 |
|
computer network protocols. |
1 |
|
computer networks. |
1 |
|
computer systems |
1 |
|
computers - computer engineering |
1 |
|
computers - computer graphics |
1 |
|
connected dominating set |
1 |
|
consecutive ones |
1 |
|
constraint satisfaction problem |
1 |
|
content adaptation |
1 |
|
content delivery networks (cdn) (內容分發網絡) |
1 |
|
content negotiation |
1 |
|
content-based image retrieval |
1 |
|
context awareness |
1 |
|
coordination generalized molecule model (cgmm) |
1 |
|
coordination generalized particle model (c-gpm) |
1 |
|
cost-benefit analysis |
1 |
|
counting |
1 |
|
counting problems |
1 |
|
coverage |
1 |
|
critical problems |
1 |
|
data collection |
1 |
|
data parallelism |
1 |
|
datacenter networks |
1 |
|
de bruijn graph |
1 |
|
deadlock freedom |
1 |
|
decision engine |
1 |
|
decoding |
1 |
|
demodulation |
1 |
|
diffusion method |
1 |
|
digital control systems |
1 |
|
digital painting and calligraphy |
1 |
|
dilation |
1 |
|
directed graph |
1 |
|
disjoint fault-connected region |
1 |
|
disjoint fault-connected regions |
1 |
|
distance vector |
1 |
|
distributed algorithm |
1 |
|
distributed algorithms |
1 |
|
distributed and parallel algorithm |
1 |
|
distributed and parallel algorithm (分布并行算法) |
1 |
|
distributed and parallel computing |
1 |
|
distributed parallel algorithm |
1 |
|
distributed planning |
1 |
|
distributed scheduling |
1 |
|
distributed systems |
1 |
|
document |
1 |
|
document summarization |
1 |
|
dynamic network |
1 |
|
dynamic programming |
1 |
|
dynamic sensor resource allocation problem |
1 |
|
dynamic wireless network |
1 |
|
dynamic wireless networks |
1 |
|
dynamical process |
1 |
|
economic generalized particle model (egpm) |
1 |
|
edge computing |
1 |
|
electronic data processing |
1 |
|
electronic data processing -- distributed processing. |
1 |
|
embedded systems |
1 |
|
energy complexity |
1 |
|
energy consumption |
1 |
|
energy efficiency |
1 |
|
esthetic computing |
1 |
|
evolutionary algorithm |
1 |
|
evolutionary algorithm (ea) |
1 |
|
evolutionary swarm optimization |
1 |
|
extensive simulations |
1 |
|
facial expressions |
1 |
|
fault-tolerant wormhole routing |
1 |
|
game particle-field (博弈粒子場) |
1 |
|
gaze positions |
1 |
|
general sweeping operation |
1 |
|
generalized particle (gp) |
1 |
|
generalized particle models (gpm) |
1 |
|
generator |
1 |
|
generic generalized particle model (ge-gpm) |
1 |
|
global clocks |
1 |
|
gossiping |
1 |
|
graph embedding |
1 |
|
graph theory |
1 |
|
graph theory. |
1 |
|
grid computing |
1 |
|
hadoop |
1 |
|
hamiltonicity |
1 |
|
heterogeneous interference |
1 |
|
heterogeneous sensing capability |
1 |
|
hierarchical modulation (hm) |
1 |
|
high probability |
1 |
|
human factors in information retrieval |
1 |
|
image and video recommendation |
1 |
|
implicit user feedback |
1 |
|
inclusion-exclusion |
1 |
|
inclusion-exclusion principle |
1 |
|
index |
1 |
|
information dissemination |
1 |
|
information exchange |
1 |
|
integrated sensing and communications |
1 |
|
intelligent bandwidth allocation |
1 |
|
intelligent cad |
1 |
|
intelligent system for art |
1 |
|
interconnection network |
1 |
|
interference |
1 |
|
interference control |
1 |
|
interference minimization |
1 |
|
interference models |
1 |
|
interval routing |
1 |
|
interval routing schemes |
1 |
|
isomorphism |
1 |
|
jamming |
1 |
|
k-dominating set |
1 |
|
k-k routing |
1 |
|
kinematics and dynamics |
1 |
|
latency |
1 |
|
learning (artificial intelligence) |
1 |
|
learning from online examples |
1 |
|
learning to rank videos |
1 |
|
link scheduling |
1 |
|
load balancing |
1 |
|
load rebalancing |
1 |
|
local broadcasting |
1 |
|
location problem |
1 |
|
low-altitude economy |
1 |
|
lower bounds |
1 |
|
lte |
1 |
|
machine learning |
1 |
|
mapreduce |
1 |
|
mark compact |
1 |
|
markov decision process |
1 |
|
matching |
1 |
|
mesh |
1 |
|
mesh multiprocessors |
1 |
|
mesh-connected computers |
1 |
|
meshes |
1 |
|
meshes with buses |
1 |
|
message-passing multiprocessors k-ary n-cube networks |
1 |
|
midimew networks |
1 |
|
mimd |
1 |
|
modulation |
1 |
|
multi-channel wireless network |
1 |
|
multi-modality video similarity fusion |
1 |
|
multi-objective optimization |
1 |
|
multi-phase minimal path |
1 |
|
multi-sensor fusion |
1 |
|
multimedia information retrieval |
1 |
|
multiple channels |
1 |
|
multiple-message broadcast |
1 |
|
multiprocessor |
1 |
|
multiset multicover |
1 |
|
nature-inspired algorithm |
1 |
|
network protocols |
1 |
|
network scheduling |
1 |
|
networks |
1 |
|
neural combinatorial optimization |
1 |
|
non-photorealistic rendering |
1 |
|
np-completeness |
1 |
|
obstacles |
1 |
|
online algorithm |
1 |
|
online browsing and navigation |
1 |
|
online reference image collection |
1 |
|
operating system |
1 |
|
operating systems (computers) |
1 |
|
p-median |
1 |
|
packing problem |
1 |
|
parallel algorithms |
1 |
|
parallel and distributed systems |
1 |
|
parallel computers |
1 |
|
parallel computers. |
1 |
|
parallel processing |
1 |
|
parallel processing (electronic computers) |
1 |
|
parameterized problems |
1 |
|
parity check codes |
1 |
|
particle mechanics model |
1 |
|
pci |
1 |
|
performance modeling |
1 |
|
performance optimization |
1 |
|
permutation routing |
1 |
|
personal preferences |
1 |
|
personalized discourse abstract |
1 |
|
personalized document summarization |
1 |
|
personalized recommendation and ranking |
1 |
|
personalized video ranking |
1 |
|
pervasive computing |
1 |
|
physical carrier sensing |
1 |
|
physical-layer network coding (pnc) |
1 |
|
pigments |
1 |
|
planar graphs |
1 |
|
polynomial factor |
1 |
|
polynomial space |
1 |
|
pre-adaptation |
1 |
|
price and demands dynamic modulation |
1 |
|
probabilistic analysis |
1 |
|
process pre-emption |
1 |
|
quadrature amplitude modulation |
1 |
|
query processing |
1 |
|
queueing theory |
1 |
|
raid |
1 |
|
raid matrix |
1 |
|
raid-m |
1 |
|
randomized algorithm |
1 |
|
reading durations |
1 |
|
reading preference |
1 |
|
real-time computing |
1 |
|
real-time control. |
1 |
|
real-time simulation |
1 |
|
regular graph |
1 |
|
reinforcement learning |
1 |
|
relays |
1 |
|
rendezvous |
1 |
|
repositioning |
1 |
|
retrieving unannotated images |
1 |
|
ride-hailing |
1 |
|
routing algorithm |
1 |
|
routing information protocol |
1 |
|
routing with locality |
1 |
|
scheduling algorithms |
1 |
|
scheduling complexity |
1 |
|
semi space |
1 |
|
sensor behavior |
1 |
|
sensor coordination |
1 |
|
sensor networks |
1 |
|
service delivery |
1 |
|
set multi-covering |
1 |
|
set multicover |
1 |
|
shuffle-exchange network |
1 |
|
simulation algorithm |
1 |
|
single hop |
1 |
|
sinr |
1 |
|
sinr interference model |
1 |
|
sinr model |
1 |
|
skew space |
1 |
|
social behavior |
1 |
|
social coordination |
1 |
|
social networks (sn) |
1 |
|
software |
1 |
|
software-as-aservice (saas) |
1 |
|
space efficiency |
1 |
|
storage |
1 |
|
swarm intelligence |
1 |
|
symbols |
1 |
|
synchronous computations |
1 |
|
termination detection |
1 |
|
topology control |
1 |
|
total exchange |
1 |
|
trajectory tracking |
1 |
|
transputers. |
1 |
|
two-way relay channel (twrc |
1 |
|
uav |
1 |
|
ultra-wideband |
1 |
|
undirectional link |
1 |
|
unstructured wireless networks |
1 |
|
user attention |
1 |
|
user feedback |
1 |
|
user preferences |
1 |
|
user-oriented document summarization |
1 |
|
video similarity estimation |
1 |
|
virtual channel |
1 |
|
virtual memory |
1 |
|
virtualization |
1 |
|
visual search interface |
1 |
|
waterflow particle mechanics model |
1 |
|
web information retrieval |
1 |
|
web search |
1 |
|
web search mining |
1 |
|
web service |
1 |
|
wireless |
1 |
|
wireless ad hoc networks |
1 |
|
wireless ad-hoc |
1 |
|
wireless ad-hoc and sensor networks |
1 |
|
wireless communications |
1 |
|
wireless link scheduling |
1 |
|
wireless network |
1 |
|
wireless sensor networks - research. |
1 |
|
wormhole routing |
1 |
|
writing primitive |
1 |
|
yarn |
1 |