flipped classroom |
9 |
mobile devices |
9 |
internet of things |
8 |
learning analytics |
8 |
classwork design |
7 |
machine learning |
7 |
biomedical monitoring |
6 |
deep-learning |
6 |
heart rate |
6 |
instructional design |
6 |
learning-analytics |
6 |
mobile handsets |
6 |
programming education |
6 |
real-time systems |
6 |
smart-watches |
6 |
wearable-devices |
6 |
blended learning |
5 |
early identification |
5 |
educational data analytics |
5 |
instructional videos |
5 |
iot |
5 |
learning design |
5 |
mobile phones |
5 |
optimization algorithm |
5 |
planning |
5 |
precision eye healthcare |
5 |
strategic planning |
5 |
teaching principles |
5 |
technology |
5 |
wearable device |
5 |
autonomous vehicle system |
4 |
classification |
4 |
classroom response system |
4 |
clickers |
4 |
concept clustering |
4 |
covid-19 |
4 |
cross-disciplinary |
4 |
deep learning |
4 |
disease progress monitoring |
4 |
dry eye |
4 |
educational data mining |
4 |
explicit semantic analysis |
4 |
first principles of instruction |
4 |
formative assessment |
4 |
handheld device |
4 |
industrial training |
4 |
knowledge components |
4 |
learning objects |
4 |
learning path optimization |
4 |
measurement |
4 |
meibography |
4 |
monitoring system |
4 |
ocular redness |
4 |
personalized learning |
4 |
semi-supervised learning |
4 |
spectral reconstruction |
4 |
subconjunctival hemorrhage |
4 |
web cameras |
4 |
accuracy |
3 |
cloud computing |
3 |
computational power |
3 |
diseases |
3 |
e-learning games |
3 |
eyelids |
3 |
feedback |
3 |
glands |
3 |
hand gesture |
3 |
hand-gesture recognition |
3 |
high resolution camer |
3 |
home entertainment system |
3 |
home inspection |
3 |
imaging |
3 |
mcqs |
3 |
monitoring |
3 |
ocular surface diseases |
3 |
real-time application |
3 |
residual neural network |
3 |
sensor networks |
3 |
sign language recognition |
3 |
smart cameras |
3 |
time synchronization |
3 |
user input |
3 |
video recognition |
3 |
adaptive search strategies |
2 |
anchor placement |
2 |
automobiles |
2 |
chinese characters |
2 |
chinese language -- study and teaching -- computer-assisted instruction. |
2 |
complete system |
2 |
continuous optimisation |
2 |
continuous optimization |
2 |
data-centric storage |
2 |
diffuse caching |
2 |
domain knowledge learning |
2 |
e-learning systems |
2 |
education technology -- china -- hong kong. |
2 |
evolutionary algorithm |
2 |
evolutionary optimizers |
2 |
examination data analysis |
2 |
experiential learning |
2 |
explorations |
2 |
eye tracking algorithms |
2 |
facial recognition techniques |
2 |
hill climbing |
2 |
interaction |
2 |
interactive simulators |
2 |
interactive teaching |
2 |
interdisciplinary |
2 |
knowledge structure |
2 |
learning management system |
2 |
learning path |
2 |
learning styles |
2 |
localization |
2 |
meta-heuristic algorithms |
2 |
metaheuristic |
2 |
mobile learning |
2 |
multi-population |
2 |
multidimensional discussions |
2 |
naïve bayesian classifier |
2 |
network intrusion detection |
2 |
ontology analysis |
2 |
open education quality |
2 |
portfolio optimization |
2 |
representation learning |
2 |
rule-based optimization |
2 |
sharing of knowledge |
2 |
simulators |
2 |
smart phone |
2 |
smart sensors |
2 |
swarm intelligence |
2 |
teaching reform |
2 |
transportation |
2 |
urban farming |
2 |
web application |
2 |
wilcoxon rank sum test |
2 |
wireless sensor networks |
2 |
ad-hoc networks |
1 |
adaptive user interface |
1 |
ambient assisted living // e-healthcare // ai-assisted medical diagnosis |
1 |
ambient intelligence |
1 |
artificial intelligence |
1 |
chinese language learning as second language |
1 |
component based design |
1 |
computers |
1 |
conjugate gradient method |
1 |
constrained optimization |
1 |
content synehronhtion |
1 |
depth camera |
1 |
discrete optimization problems |
1 |
disjunctive constraints |
1 |
document classification |
1 |
domain specific search |
1 |
e-learmng systems |
1 |
facial analytics |
1 |
gesture recognition |
1 |
graph layout |
1 |
guided local search |
1 |
handheld devices |
1 |
hardware |
1 |
heuristic search methods |
1 |
hyperlink structure |
1 |
innovative applications |
1 |
interactive discussion |
1 |
interactive quizzes |
1 |
ios devices |
1 |
learning object metadata |
1 |
linear least squares fit |
1 |
local search methods |
1 |
meta-heuristics |
1 |
micro-genetic algorithms |
1 |
mobile application |
1 |
momentum effect |
1 |
momentum trading |
1 |
multi-agent systems |
1 |
open learning and education |
1 |
palm programming |
1 |
performance measures |
1 |
reversal effect |
1 |
scheduling |
1 |
search hybrids |
1 |
social networking |
1 |
stock market |
1 |
stroke sequences |
1 |
superintelligence |
1 |
tabu search |
1 |
ultramobile personal computers |
1 |
university timetabling |
1 |
vehicle routing problems |
1 |
video streaming |
1 |
web-based learning systems |
1 |
wireless sensors |
1 |
workflow |
1 |