Blended learning and interactive pedagogies: Supporting problem-based learning in dental education


Grant Data
Project Title
Blended learning and interactive pedagogies: Supporting problem-based learning in dental education
Principal Investigator
Dr Bridges, Susan Margaret   (Principal Investigator (PI))
Co-Investigator(s)
Professor Yiu Cynthia Kar Yung   (Co-Investigator)
Dr Yip Hak Kong   (Co-Investigator)
Dr Dyson John Edwin   (Co-Investigator)
Professor McGrath Colman   (Co-Investigator)
Dr Tsang Peter Chiu Shun   (Co-Investigator)
Duration
12
Start Date
2009-02-02
Amount
518675
Conference Title
Blended learning and interactive pedagogies: Supporting problem-based learning in dental education
Presentation Title
Keywords
blended learning, itneractive whiteboard, problem-based learning
Discipline
Dentistry,Education: Research on Teaching & Learning
HKU Project Code
10100313
Grant Type
Teaching Development Grants
Funding Year
2007
Status
Completed
Objectives
The aim of this project is to move from the current PBL learning model of asynchronous interaction for problem resourcing to synchronous interaction incorporated into the face-to-face tutorials (Tutorials 1 & 2 ). This moves away from a ‘digital repository’ approach where student engagement with the available technology is out-of-step with the knowledge co-construction process during tutorials towards an interactive approach for resourcing problem scenarios linked to current Web2.0 trends. Although recent Faculty initiatives have stimulated innovative resource development, the majority of the current problem stimuli are print-based. Under this project, these resources will be technologically upgraded to include interactive 3-D objects, in-house videos of clinical procedures using intra-oral cameras etc. High resolution radiographs and oral photographs will be posted in WebCT and students will be able to manipulate these objects using zoom functions etc to examine evidence in greater depth and with improved visual clarity. The objectives of the project, therefore, are to: 1. Enhance student engagement and motivation through further incorporating interactive technologies into the problem-based curriculum 2. Extend the use of real-time learning technologies 3. Integrate face-to-face and virtual modalities within the problem process In fulfilling these objectives, The Faculty sees congruence between the wider curriculum reform intent, the philosophy of the Faculty’s PBL curriculum, and current educational trends towards increased interactivity (both in face-to-face and online teaching).