|
computational thinking |
10 |
|
ecology |
10 |
|
field-based learning |
10 |
|
immersive technology |
10 |
|
interactional ethnography |
10 |
|
school-university partnership |
10 |
|
sociomateriality |
10 |
|
assessment |
5 |
|
digital literacy |
5 |
|
authentic software applications |
4 |
|
early childhood education |
4 |
|
primary education |
4 |
|
primary school |
4 |
|
purpose-built software |
4 |
|
twenty-first century skills |
4 |
|
coding education |
3 |
|
education |
3 |
|
information and communication technology |
3 |
|
information literacy |
3 |
|
product-lifecycle and experience dependence (pled) |
3 |
|
teacher education |
3 |
|
teacher language awareness |
3 |
|
virtual reality |
3 |
|
activity design |
2 |
|
affordances |
2 |
|
algorithmic thinking |
2 |
|
climate communication |
2 |
|
efficacy |
2 |
|
emotional message frame |
2 |
|
energy-efficiency wireless |
2 |
|
gender difference |
2 |
|
generative artificial intelligence |
2 |
|
higher education |
2 |
|
ieee 802.16e |
2 |
|
immersive virtual reality |
2 |
|
k-12 education |
2 |
|
learning design |
2 |
|
learning theory |
2 |
|
mobile wimax |
2 |
|
pedagogical content knowledge |
2 |
|
perception |
2 |
|
preschoolers |
2 |
|
reliance |
2 |
|
resistance |
2 |
|
science education |
2 |
|
sleep mode |
2 |
|
topic modeling |
2 |
|
trust |
2 |
|
802.16e |
1 |
|
aging |
1 |
|
ai |
1 |
|
ai literacy |
1 |
|
algorithmic approach |
1 |
|
assessment innovation |
1 |
|
asynchronous feedback, dialogues |
1 |
|
attitudinal beliefs |
1 |
|
augmented reality |
1 |
|
behavioral intentions |
1 |
|
bridges |
1 |
|
bring your own devices |
1 |
|
broadcasting efficiency |
1 |
|
call |
1 |
|
campus network service |
1 |
|
classroom effect |
1 |
|
classroom observation |
1 |
|
coding |
1 |
|
coding attitudes |
1 |
|
coding interest |
1 |
|
cognitive skills |
1 |
|
collaboration |
1 |
|
collaborative lesson designing |
1 |
|
computational participation |
1 |
|
computational problem-solving |
1 |
|
computational thinking skills |
1 |
|
computer and information literacy |
1 |
|
computer assisted language learning |
1 |
|
computer programming |
1 |
|
computer-mediated reality |
1 |
|
concept representation |
1 |
|
conceptual framework |
1 |
|
confucian culture |
1 |
|
constructionism |
1 |
|
critical thinking |
1 |
|
cross-layer optimisation |
1 |
|
cs education |
1 |
|
data visualization |
1 |
|
debug |
1 |
|
debugging |
1 |
|
digital game-based learning |
1 |
|
education data mining |
1 |
|
education innovation |
1 |
|
educational robotics |
1 |
|
educational technology |
1 |
|
educational technology in local context |
1 |
|
electronic portfolio assessment |
1 |
|
elementary school |
1 |
|
english dialogue learning |
1 |
|
english language teaching |
1 |
|
equitable education |
1 |
|
ethnically chinese student |
1 |
|
evidence-centred design |
1 |
|
experimental |
1 |
|
exploratory study |
1 |
|
factor analysis |
1 |
|
feedback approaches |
1 |
|
flipped classroom |
1 |
|
formative assessment |
1 |
|
gender |
1 |
|
gender disparities |
1 |
|
general education |
1 |
|
graphical programming language |
1 |
|
ict in teaching and learning |
1 |
|
ict-supported formative assessment tasks |
1 |
|
ieee 802.16 |
1 |
|
in-service primary teachers |
1 |
|
influencing factors |
1 |
|
information and communication technology (ict) |
1 |
|
instant feedback |
1 |
|
integrated stem |
1 |
|
integrated stem education |
1 |
|
interviews |
1 |
|
intrinsic motivation |
1 |
|
intrinsic motivation inventory |
1 |
|
k-12 |
1 |
|
k-12 computer science |
1 |
|
k-12 curriculum |
1 |
|
language learning |
1 |
|
lda |
1 |
|
lda vis |
1 |
|
ldavis |
1 |
|
learning environments |
1 |
|
learning experience |
1 |
|
literature review |
1 |
|
litstudy |
1 |
|
llm |
1 |
|
manets |
1 |
|
markov decision process |
1 |
|
mathematics |
1 |
|
mathematics education |
1 |
|
mechanisms |
1 |
|
methodological preparation |
1 |
|
minimum retransmission broadcast problem |
1 |
|
mobile broadband wireless access |
1 |
|
mobile learning |
1 |
|
mobile social networks |
1 |
|
mobility |
1 |
|
motivation |
1 |
|
multi-hop wireless network |
1 |
|
multipleregression analysis |
1 |
|
n |
1 |
|
nlp |
1 |
|
np-hardness |
1 |
|
online discussion forum |
1 |
|
packet delivery ratio |
1 |
|
parental involvement |
1 |
|
participation outcomes |
1 |
|
peer assessment |
1 |
|
performance evaluation |
1 |
|
persistence |
1 |
|
personality |
1 |
|
physical interference model |
1 |
|
policy optimization |
1 |
|
power control |
1 |
|
power management |
1 |
|
power management and optimization |
1 |
|
power saving classes |
1 |
|
primary curriculum |
1 |
|
primary teachers' pd |
1 |
|
primary/elementary schools |
1 |
|
professional development |
1 |
|
professional development training |
1 |
|
programming |
1 |
|
programming (or coding) |
1 |
|
programming education |
1 |
|
psychological preparation |
1 |
|
qualitative approach |
1 |
|
quantitative research |
1 |
|
quantitative studies |
1 |
|
rate adaptation |
1 |
|
resource allocation |
1 |
|
routing protocols |
1 |
|
scale validation |
1 |
|
second language acquisition |
1 |
|
secondary school |
1 |
|
security |
1 |
|
self-efficacy |
1 |
|
semi-markov decision process |
1 |
|
smart antennas |
1 |
|
social cognitive factors |
1 |
|
social network analysis |
1 |
|
social relations |
1 |
|
social routing protocols |
1 |
|
spatial division multiple access (sdma) |
1 |
|
steam |
1 |
|
steam teacher training |
1 |
|
stem |
1 |
|
stem education |
1 |
|
stem integration |
1 |
|
structural equation model |
1 |
|
students engagement |
1 |
|
sustainable learning support |
1 |
|
systematic review |
1 |
|
systems |
1 |
|
tam |
1 |
|
teachers training |
1 |
|
teachers’ training |
1 |
|
teaching of writing |
1 |
|
technology acceptance |
1 |
|
technology acceptance model |
1 |
|
testing |
1 |
|
text mining |
1 |
|
time division multiple access (tdma) |
1 |
|
timeout scheme |
1 |
|
topic detection |
1 |
|
transmission link scheduling |
1 |
|
transmission scheduling |
1 |
|
underprivileged youth |
1 |
|
unplugged activities |
1 |
|
unplugged/plugged activities |
1 |
|
unreliable network |
1 |
|
utaut |
1 |
|
video presentation |
1 |
|
visual programming language |
1 |
|
visualization |
1 |
|
weak ties |
1 |
|
wimax |
1 |
|
wlans |
1 |