Showing results 1 to 12 of 12
Title | Author(s) | Issue Date | |
---|---|---|---|
A deep learning framework for character motion synthesis and editing Proceeding/Conference:ACM Transactions on Graphics | 2016 | ||
A Deep Learning Framework for Character Motion Synthesis and Editing Book:Seminal Graphics Papers: Pushing the Boundaries, Volume 2 | 2-Aug-2023 | ||
A recurrent variational autoencoder for human motion synthesis Proceeding/Conference:Proceedings of the British Machine Vision Conference (BMVC) | 2017 | ||
Carpet unrolling for character control on uneven terrain Proceeding/Conference:Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015 | 2015 | ||
Data-driven character animation synthesis Book:Handbook of Human Motion | 2018 | ||
Fast neural style transfer for motion data Journal:IEEE Computer Graphics and Applications | 2017 | ||
Learning an inverse rig mapping for character animation Proceeding/Conference:Proceedings - SCA 2015: 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation | 2015 | ||
Learning Inverse Rig Mappings by Nonlinear Regression Journal:IEEE Transactions on Visualization and Computer Graphics | 2017 | ||
Learning motion manifolds with convolutional autoencoders Proceeding/Conference:SIGGRAPH Asia 2015 Technical Briefs, SA 2015 | 2015 | ||
Neural network ambient occlusion Proceeding/Conference:SA 2016 - SIGGRAPH ASIA 2016 Technical Briefs | 2016 | ||
Phase-functioned neural networks for character control Proceeding/Conference:ACM Transactions on Graphics | 2017 | ||
Scanning and animating characters dressed in multiple-layer garments Journal:Visual Computer | 2017 |