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Conference Paper: Carpet unrolling for character control on uneven terrain

TitleCarpet unrolling for character control on uneven terrain
Authors
KeywordsLocomotion
Relationship descriptors
Video games
Animation
Character animation
Computer games
Issue Date2015
Citation
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, 2015, p. 193-198 How to Cite?
Abstract© 2015 ACM. We propose a type of relationship descriptor based on carpet unrolling that computes the joint positions of a character based on the sum of relative vectors originating from a local coordinate system embedded on the surface of a carpet. Given a terrain that a character is to walk over, the carpet is unrolled over the surface of the terrain. The carpet adapts to the geometry of the terrain and curves according to the trajectory of the character. Because trajectories of the body parts are computed as a weighted sum of the relative vectors, the character can smoothly adapt to the elevation of the terrain and the horizontal curves of the carpet. The carpet relationship descriptors are easy to parallelize and hundreds of characters can be animated in real-time by making use of the GPUs. This makes it applicable to real-time applications such as computer games.
Persistent Identifierhttp://hdl.handle.net/10722/288699

 

DC FieldValueLanguage
dc.contributor.authorMiller, Mark-
dc.contributor.authorHolden, Daniel-
dc.contributor.authorAl-Ashqar, Rami-
dc.contributor.authorDubach, Christophe-
dc.contributor.authorMitchell, Kenny-
dc.contributor.authorKomura, Taku-
dc.date.accessioned2020-10-12T08:05:38Z-
dc.date.available2020-10-12T08:05:38Z-
dc.date.issued2015-
dc.identifier.citationProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, 2015, p. 193-198-
dc.identifier.urihttp://hdl.handle.net/10722/288699-
dc.description.abstract© 2015 ACM. We propose a type of relationship descriptor based on carpet unrolling that computes the joint positions of a character based on the sum of relative vectors originating from a local coordinate system embedded on the surface of a carpet. Given a terrain that a character is to walk over, the carpet is unrolled over the surface of the terrain. The carpet adapts to the geometry of the terrain and curves according to the trajectory of the character. Because trajectories of the body parts are computed as a weighted sum of the relative vectors, the character can smoothly adapt to the elevation of the terrain and the horizontal curves of the carpet. The carpet relationship descriptors are easy to parallelize and hundreds of characters can be animated in real-time by making use of the GPUs. This makes it applicable to real-time applications such as computer games.-
dc.languageeng-
dc.relation.ispartofProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015-
dc.subjectLocomotion-
dc.subjectRelationship descriptors-
dc.subjectVideo games-
dc.subjectAnimation-
dc.subjectCharacter animation-
dc.subjectComputer games-
dc.titleCarpet unrolling for character control on uneven terrain-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1145/2822013.2822031-
dc.identifier.scopuseid_2-s2.0-84964407347-
dc.identifier.spage193-
dc.identifier.epage198-

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