Showing results 1 to 3 of 3
Title | Author(s) | Issue Date | |
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Binary Ostensibly-Implicit Trees for Fast Collision Detection Journal:Computer Graphics Forum | 2020 | ||
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs Proceeding/Conference:Proceedings - I3D 2018: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | 2018 | ||
Carpet unrolling for character control on uneven terrain Proceeding/Conference:Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015 | 2015 |