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Results 1-25 of 38 (Search time: 0.008 seconds).

TitleAuthor(s)Issue Date
 
Point sampling with general noise spectrum
Proceeding/Conference:ACM Transactions on Graphics
2012
 
Design of 2D Time-Varying Vector Fields
Journal:IEEE Transactions on Visualization and Computer Graphics
2012
 
Non-linear beam tracing on a GPU
Journal:Computer Graphics Forum
2011
 
Bilateral blue noise sampling
Journal:ACM Transactions on Graphics
2013
 
Dynamic element textures
Journal:ACM Trans. Graph
2013
 
Structure and appearance optimization for controllable shape design
Proceeding/Conference:ACM Transactions on Graphics
2015
 
Autocomplete hand-drawn animations
Proceeding/Conference:ACM Transactions on Graphics
2015
 
Vector Regression Functions for Texture Compression
Journal:ACM Transactions on Graphics
2015
 
Data-driven adaptive history for image editing
Proceeding/Conference:ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Proceedings
2016
 
2015
Capturing braided hairstyles
Proceeding/Conference:ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2014
2014
 
Autocomplete painting repetitions
Proceeding/Conference:ACM Transactions on Graphics
2014
 
2014
Nonlinear revision control for images
Proceeding/Conference:ACM Transactions on Graphics
2011
 
Anisotropic blue noise sampling
Journal:ACM Transactions on Graphics
2010
 
Motion field texture synthesis
Journal:ACM Transactions on Graphics
2009
Multi-layer depth peeling via fragment sort
Proceeding/Conference:Proceedings - 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2009
2009
Parallel poisson disk sampling
Proceeding/Conference:SIGGRAPH'08: International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2008 Papers 2008
2008
Inverse texture synthesis
Proceeding/Conference:SIGGRAPH'08: International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2008 Papers 2008
2008
Parallel white noise generation on a GPU via cryptographic hash
Proceeding/Conference:Proceedings of the Symposium on Interactive 3D Graphics and Games, I3D 2008
2008
 
Parallel Poisson disk sampling
Journal:ACM Transactions on Graphics
2008
Rendering from compressed high dynamic range textures on programmable graphics hardware
Proceeding/Conference:Proceedings - I3D 2007, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
2007
High dynamic range image hallucination
Proceeding/Conference:ACM SIGGRAPH 2007 Sketches, SIGGRAPH'07
2007
 
Context-aware textures
Journal:ACM Transactions on Graphics
2007
Real-time multi-perspective rendering on graphics hardware
Proceeding/Conference:ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06
2006