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- Publisher Website: 10.1145/1179849.1179948
- Scopus: eid_2-s2.0-77951525036
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Conference Paper: Real-time multi-perspective rendering on graphics hardware
Title | Real-time multi-perspective rendering on graphics hardware |
---|---|
Authors | |
Keywords | Caustics GPU techniques Graphics hardware Multi-perspective rendering Reflection Refraction Visualization |
Issue Date | 2006 |
Citation | Acm Siggraph 2006: Sketches, Siggraph '06, 2006 How to Cite? |
Abstract | Multi-perspective rendering has a variety of applications; examples include lens refraction, curved mirror reflection, caustics, as well depiction and visualization. However, multi-perspective rendering is not yet practical on polygonal graphics hardware, which so far has utilized mostly single-perspective (pin-hole or orthographic) projections.In this paper, we present a methodology for real-time multi-perspective rendering on polygonal graphics hardware. Our approach approximates a general multi-perspective projection surface (such as a curved mirror and lens) via a piecewise-linear triangle mesh, upon which each triangle is a simple multi-perspective camera, parameterized by three rays at triangle vertices. We derive analytic formula showing that each triangle projection can be implemented as a pair of vertex and fragment programs on programmable graphics hardware. We demonstrate real-time performance of a variety of applications enabled by our technique, including reflection, refraction, caustics, and visualization. |
Persistent Identifier | http://hdl.handle.net/10722/141799 |
References |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hou, X | en_HK |
dc.contributor.author | Wei, LY | en_HK |
dc.contributor.author | Shum, HY | en_HK |
dc.contributor.author | Guo, B | en_HK |
dc.date.accessioned | 2011-09-27T03:02:06Z | - |
dc.date.available | 2011-09-27T03:02:06Z | - |
dc.date.issued | 2006 | en_HK |
dc.identifier.citation | Acm Siggraph 2006: Sketches, Siggraph '06, 2006 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/141799 | - |
dc.description.abstract | Multi-perspective rendering has a variety of applications; examples include lens refraction, curved mirror reflection, caustics, as well depiction and visualization. However, multi-perspective rendering is not yet practical on polygonal graphics hardware, which so far has utilized mostly single-perspective (pin-hole or orthographic) projections.In this paper, we present a methodology for real-time multi-perspective rendering on polygonal graphics hardware. Our approach approximates a general multi-perspective projection surface (such as a curved mirror and lens) via a piecewise-linear triangle mesh, upon which each triangle is a simple multi-perspective camera, parameterized by three rays at triangle vertices. We derive analytic formula showing that each triangle projection can be implemented as a pair of vertex and fragment programs on programmable graphics hardware. We demonstrate real-time performance of a variety of applications enabled by our technique, including reflection, refraction, caustics, and visualization. | en_HK |
dc.language | eng | en_US |
dc.relation.ispartof | ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06 | en_HK |
dc.subject | Caustics | en_HK |
dc.subject | GPU techniques | en_HK |
dc.subject | Graphics hardware | en_HK |
dc.subject | Multi-perspective rendering | en_HK |
dc.subject | Reflection | en_HK |
dc.subject | Refraction | en_HK |
dc.subject | Visualization | en_HK |
dc.title | Real-time multi-perspective rendering on graphics hardware | en_HK |
dc.type | Conference_Paper | en_HK |
dc.identifier.email | Wei, LY:lywei@cs.hku.hk | en_HK |
dc.identifier.authority | Wei, LY=rp01528 | en_HK |
dc.description.nature | link_to_subscribed_fulltext | en_US |
dc.identifier.doi | 10.1145/1179849.1179948 | en_HK |
dc.identifier.scopus | eid_2-s2.0-77951525036 | en_HK |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-77951525036&selection=ref&src=s&origin=recordpage | en_HK |
dc.identifier.scopusauthorid | Hou, X=36025144200 | en_HK |
dc.identifier.scopusauthorid | Wei, LY=14523963300 | en_HK |
dc.identifier.scopusauthorid | Shum, HY=7006094115 | en_HK |
dc.identifier.scopusauthorid | Guo, B=7403276409 | en_HK |