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Conference Paper: Parallel poisson disk sampling

TitleParallel poisson disk sampling
Authors
KeywordsBlue noise
GPU techniques
Parallel computation
Poisson disk
Sampling
Texture synthesis
Issue Date2008
Citation
Siggraph'08: International Conference On Computer Graphics And Interactive Techniques, Acm Siggraph 2008 Papers 2008, 2008 How to Cite?
AbstractSampling is important for a variety of graphics applications include rendering, imaging, and geometry processing. However, producing sample sets with desired efficiency and blue noise statistics has been a major challenge, as existing methods are either sequential with limited speed, or are parallel but only through pre-computed datasets and thus fall short in producing samples with blue noise statistics. We present a Poisson disk sampling algorithm that runs in parallel and produces all samples on the fly with desired blue noise properties. Our main idea is to subdivide the sample domain into grid cells and we draw samples concurrently from multiple cells that are sufficiently far apart so that their samples cannot conflict one another. We present a parallel implementation of our algorithm running on a GPU with constant cost per sample and constant number of computation passes for a target number of samples. Our algorithm also works in arbitrary dimension, and allows adaptive sampling from a user-specified importance field. Furthermore, our algorithm is simple and easy to implement, and runs faster than existing techniques.© 2008 ACM.
Persistent Identifierhttp://hdl.handle.net/10722/141791
References

 

DC FieldValueLanguage
dc.contributor.authorWei, LYen_HK
dc.date.accessioned2011-09-27T03:02:00Z-
dc.date.available2011-09-27T03:02:00Z-
dc.date.issued2008en_HK
dc.identifier.citationSiggraph'08: International Conference On Computer Graphics And Interactive Techniques, Acm Siggraph 2008 Papers 2008, 2008en_HK
dc.identifier.urihttp://hdl.handle.net/10722/141791-
dc.description.abstractSampling is important for a variety of graphics applications include rendering, imaging, and geometry processing. However, producing sample sets with desired efficiency and blue noise statistics has been a major challenge, as existing methods are either sequential with limited speed, or are parallel but only through pre-computed datasets and thus fall short in producing samples with blue noise statistics. We present a Poisson disk sampling algorithm that runs in parallel and produces all samples on the fly with desired blue noise properties. Our main idea is to subdivide the sample domain into grid cells and we draw samples concurrently from multiple cells that are sufficiently far apart so that their samples cannot conflict one another. We present a parallel implementation of our algorithm running on a GPU with constant cost per sample and constant number of computation passes for a target number of samples. Our algorithm also works in arbitrary dimension, and allows adaptive sampling from a user-specified importance field. Furthermore, our algorithm is simple and easy to implement, and runs faster than existing techniques.© 2008 ACM.en_HK
dc.languageengen_US
dc.relation.ispartofSIGGRAPH'08: International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2008 Papers 2008en_HK
dc.subjectBlue noiseen_HK
dc.subjectGPU techniquesen_HK
dc.subjectParallel computationen_HK
dc.subjectPoisson disken_HK
dc.subjectSamplingen_HK
dc.subjectTexture synthesisen_HK
dc.titleParallel poisson disk samplingen_HK
dc.typeConference_Paperen_HK
dc.identifier.emailWei, LY:lywei@cs.hku.hken_HK
dc.identifier.authorityWei, LY=rp01528en_HK
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-57649088617en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-57649088617&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.scopusauthoridWei, LY=14523963300en_HK

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