Showing results 15 to 34 of 38
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Title | Author(s) | Issue Date | |
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High dynamic range image hallucination Proceeding/Conference:ACM SIGGRAPH 2007 Sketches, SIGGRAPH'07 | 2007 | ||
History assisted view authoring for 3D models Proceeding/Conference:Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14) | 2014 | ||
Improving light field camera sample design with irregularity and aberration Journal:ACM Transactions on Graphics | 2015 | ||
Improving spatial coverage while preserving the blue noise of point sets Journal:Computer-Aided Design | 2014 | ||
Inverse texture synthesis Proceeding/Conference:SIGGRAPH'08: International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2008 Papers 2008 | 2008 | ||
Inverse texture synthesis Journal:ACM Transactions on Graphics | 2008 | ||
Learning to reconstruct 3D manhattan wireframes from a single image Proceeding/Conference:Proceedings of the IEEE International Conference on Computer Vision | 2019 | ||
Motion field texture synthesis Journal:ACM Transactions on Graphics | 2009 | ||
Multi-class blue noise sampling Journal:ACM Transactions on Graphics | 2010 | ||
Multi-layer depth peeling via fragment sort Proceeding/Conference:Proceedings - 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2009 | 2009 | ||
Non-linear beam tracing on a GPU Journal:Computer Graphics Forum | 2011 | ||
Nonlinear revision control for images Proceeding/Conference:ACM Transactions on Graphics | 2011 | ||
Parallel poisson disk sampling Proceeding/Conference:SIGGRAPH'08: International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2008 Papers 2008 | 2008 | ||
Parallel Poisson disk sampling Journal:ACM Transactions on Graphics | 2008 | ||
Parallel poisson disk sampling with spectrum analysis on surfaces Journal:ACM Transactions on Graphics | 2010 | ||
Parallel white noise generation on a GPU via cryptographic hash Proceeding/Conference:Proceedings of the Symposium on Interactive 3D Graphics and Games, I3D 2008 | 2008 | ||
Point sampling with general noise spectrum Proceeding/Conference:ACM Transactions on Graphics | 2012 | ||
Real-time multi-perspective rendering on graphics hardware Proceeding/Conference:ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06 | 2006 | ||
Rendering from compressed high dynamic range textures on programmable graphics hardware Proceeding/Conference:Proceedings - I3D 2007, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | 2007 | ||
Structure and appearance optimization for controllable shape design Proceeding/Conference:ACM Transactions on Graphics | 2015 |