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Article: Experiences with scheduling and mapping games for adaptive distributed systems : Summary

TitleExperiences with scheduling and mapping games for adaptive distributed systems : Summary
Authors
KeywordsGames With A Purpose
Optimization
User Studies
Issue Date2009
Citation
Proceedings of the 6th International Conference on Autonomic Computing, ICAC'09, 2009, p. 73-74 How to Cite?
AbstractWe apply the concept of "games with a purpose" to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a scheduling and mapping problem that emerges when running parallel applications in a distributed virtualized computing environment, specifically BSP applications in our Virtuoso system. We describe the design and implementation of an interface that presents the problem as a game, and a user study we undertook to evaluate the interface. The results show that there is promise at least at small scales, most of our naive users are able to find solutions that are reasonable.
Persistent Identifierhttp://hdl.handle.net/10722/91012

 

DC FieldValueLanguage
dc.contributor.authorLin, Ben_HK
dc.contributor.authorDinda, PAen_HK
dc.date.accessioned2010-09-17T10:11:43Z-
dc.date.available2010-09-17T10:11:43Z-
dc.date.issued2009en_HK
dc.identifier.citationProceedings of the 6th International Conference on Autonomic Computing, ICAC'09, 2009, p. 73-74en_HK
dc.identifier.urihttp://hdl.handle.net/10722/91012-
dc.description.abstractWe apply the concept of "games with a purpose" to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a scheduling and mapping problem that emerges when running parallel applications in a distributed virtualized computing environment, specifically BSP applications in our Virtuoso system. We describe the design and implementation of an interface that presents the problem as a game, and a user study we undertook to evaluate the interface. The results show that there is promise at least at small scales, most of our naive users are able to find solutions that are reasonable.en_HK
dc.languageengen_HK
dc.relation.ispartofProceedings of the 6th International Conference on Autonomic Computing, ICAC'09en_HK
dc.subjectGames With A Purposeen_HK
dc.subjectOptimizationen_HK
dc.subjectUser Studiesen_HK
dc.titleExperiences with scheduling and mapping games for adaptive distributed systems : Summaryen_HK
dc.typeArticleen_HK
dc.identifier.emailLin, B:blin@hku.hken_HK
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1145/1555228.1555252en_HK
dc.identifier.scopuseid_2-s2.0-70049115795en_HK
dc.identifier.spage73en_HK
dc.identifier.epage74en_HK

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