File Download
There are no files associated with this item.
Links for fulltext
(May Require Subscription)
- Publisher Website: 10.1260/174795409788549553
- WOS: WOS:000275016300009
- Find via
Supplementary
-
Citations:
- Web of Science: 0
- Appears in Collections:
Article: Game-based training for improving skill and physical fitness in team sport athletes.
Title | Game-based training for improving skill and physical fitness in team sport athletes. |
---|---|
Authors | |
Issue Date | 2009 |
Publisher | Multi-Science Publishing Co Ltd. The Journal's web site is located at http://www.multi-science.co.uk/sports-science&coaching.htm |
Citation | International Journal of Sports Science and Coaching, 2009, v. 4 n. 2, p. 273-283 How to Cite? |
Abstract | The purpose of this paper is to provide a brief review of the relevant literature on game-based training, and summarise the advantages and disadvantages of this approach to training. At present, studies investigating the effectiveness of game-based training are limited, with many of the suggested advantages and disadvantages of game-based training based on anecdotal evidence. Of the studies that have been performed, most have reported that game-based training offers a specific method of conditioning for team sport competition, but game-based training may not simulate the high-intensity, repeated-sprint demands of international competition. Game-based training has been reported to offer a safe, effective method of conditioning for team-sport athletes that results in comparable (and, in some cases, greater) improvements in physical fitness and performance than traditional conditioning activities. While technical instruction training has been associated with a higher volume of skill executions (i.e., more ‘touches’), game-based training has been associated with greater cognitive effort - an important condition for skill learning. Indeed, studies investigating skill learning have reported comparable (and, in some cases, greater) improvements in skill execution and decision-making following game-based training than training involving repetitious technical instruction. Collectively, these findings demonstrate the value of game-based training for improving skill and physical fitness in team sport athletes. Further studies investigating the long-term skill and physical benefits of game-based training are warranted. |
Persistent Identifier | http://hdl.handle.net/10722/60483 |
ISSN | 2023 Impact Factor: 1.5 2023 SCImago Journal Rankings: 0.741 |
ISI Accession Number ID |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Gabbett, T | en_HK |
dc.contributor.author | Jenkins, D | en_HK |
dc.contributor.author | Abernethy, AB | en_HK |
dc.date.accessioned | 2010-05-31T04:11:49Z | - |
dc.date.available | 2010-05-31T04:11:49Z | - |
dc.date.issued | 2009 | en_HK |
dc.identifier.citation | International Journal of Sports Science and Coaching, 2009, v. 4 n. 2, p. 273-283 | en_HK |
dc.identifier.issn | 1747-9541 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/60483 | - |
dc.description.abstract | The purpose of this paper is to provide a brief review of the relevant literature on game-based training, and summarise the advantages and disadvantages of this approach to training. At present, studies investigating the effectiveness of game-based training are limited, with many of the suggested advantages and disadvantages of game-based training based on anecdotal evidence. Of the studies that have been performed, most have reported that game-based training offers a specific method of conditioning for team sport competition, but game-based training may not simulate the high-intensity, repeated-sprint demands of international competition. Game-based training has been reported to offer a safe, effective method of conditioning for team-sport athletes that results in comparable (and, in some cases, greater) improvements in physical fitness and performance than traditional conditioning activities. While technical instruction training has been associated with a higher volume of skill executions (i.e., more ‘touches’), game-based training has been associated with greater cognitive effort - an important condition for skill learning. Indeed, studies investigating skill learning have reported comparable (and, in some cases, greater) improvements in skill execution and decision-making following game-based training than training involving repetitious technical instruction. Collectively, these findings demonstrate the value of game-based training for improving skill and physical fitness in team sport athletes. Further studies investigating the long-term skill and physical benefits of game-based training are warranted. | - |
dc.language | eng | en_HK |
dc.publisher | Multi-Science Publishing Co Ltd. The Journal's web site is located at http://www.multi-science.co.uk/sports-science&coaching.htm | en_HK |
dc.relation.ispartof | International Journal of Sports Science and Coaching | en_HK |
dc.title | Game-based training for improving skill and physical fitness in team sport athletes. | en_HK |
dc.type | Article | en_HK |
dc.identifier.openurl | http://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1747-9541&volume=4&issue=2&spage=273&epage=283&date=2009&atitle=Game-based+training+for+improving+skill+and+physical+fitness+in+team+sport+athletes. | en_HK |
dc.identifier.email | Abernethy, AB: bruceab@hkucc.hku.hk | en_HK |
dc.identifier.authority | Abernethy, AB=rp00886 | en_HK |
dc.identifier.doi | 10.1260/174795409788549553 | - |
dc.identifier.hkuros | 166605 | en_HK |
dc.identifier.isi | WOS:000275016300009 | - |
dc.identifier.issnl | 1747-9541 | - |