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Article: A game theoretic approach to power aware wireless data access

TitleA game theoretic approach to power aware wireless data access
Authors
KeywordsCaching
Game theory
Invalidation reports
Simulations
Utility
Wireless data access
Wireless protocol design
Issue Date2006
PublisherIEEE.
Citation
Ieee Transactions On Mobile Computing, 2006, v. 5 n. 8, p. 1057-1073 How to Cite?
AbstractWe consider a basic scenario in wireless data access: a number of mobile clients are interested in a set of data items kept at a common server. Each client independently sends requests to inform the server of its desired data items and the server replies with a broadcast channel. We are interested in studying the energy consumption characteristics in such a scenario. First, we define a utility function for quantifying performance. Based on the utility function, we formulate the wireless data access scenario as a noncooperative game - wireless data access (WDA) game. Although our proposed probabilistic data access scheme does not rely on client caching, game theoretical analysis shows that clients do not always need to send requests to the server. Simulation results also indicate that our proposed scheme, compared with a simple always-request one, increases the utility and lifetime of every client while reducing the number of requests sent, with a cost of slightly larger average query delay. We also compare the performance of our proposed scheme with two popular schemes that employ client caching. Our results show that caching-only benefits clients with high query rates at the expense of both shorter lifetime and smaller utility in other clients. © 2006 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/44784
ISSN
2023 Impact Factor: 7.7
2023 SCImago Journal Rankings: 2.755
ISI Accession Number ID
References

 

DC FieldValueLanguage
dc.contributor.authorYeung, MKHen_HK
dc.contributor.authorKwok, YKen_HK
dc.date.accessioned2007-10-30T06:10:09Z-
dc.date.available2007-10-30T06:10:09Z-
dc.date.issued2006en_HK
dc.identifier.citationIeee Transactions On Mobile Computing, 2006, v. 5 n. 8, p. 1057-1073en_HK
dc.identifier.issn1536-1233en_HK
dc.identifier.urihttp://hdl.handle.net/10722/44784-
dc.description.abstractWe consider a basic scenario in wireless data access: a number of mobile clients are interested in a set of data items kept at a common server. Each client independently sends requests to inform the server of its desired data items and the server replies with a broadcast channel. We are interested in studying the energy consumption characteristics in such a scenario. First, we define a utility function for quantifying performance. Based on the utility function, we formulate the wireless data access scenario as a noncooperative game - wireless data access (WDA) game. Although our proposed probabilistic data access scheme does not rely on client caching, game theoretical analysis shows that clients do not always need to send requests to the server. Simulation results also indicate that our proposed scheme, compared with a simple always-request one, increases the utility and lifetime of every client while reducing the number of requests sent, with a cost of slightly larger average query delay. We also compare the performance of our proposed scheme with two popular schemes that employ client caching. Our results show that caching-only benefits clients with high query rates at the expense of both shorter lifetime and smaller utility in other clients. © 2006 IEEE.en_HK
dc.format.extent4739873 bytes-
dc.format.extent1765 bytes-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypetext/plain-
dc.languageengen_HK
dc.publisherIEEE.en_HK
dc.relation.ispartofIEEE Transactions on Mobile Computingen_HK
dc.rights©2006 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.-
dc.subjectCachingen_HK
dc.subjectGame theoryen_HK
dc.subjectInvalidation reportsen_HK
dc.subjectSimulationsen_HK
dc.subjectUtilityen_HK
dc.subjectWireless data accessen_HK
dc.subjectWireless protocol designen_HK
dc.titleA game theoretic approach to power aware wireless data accessen_HK
dc.typeArticleen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1536-1233&volume=5&issue=8&spage=1057&epage=1073&date=2006&atitle=A+game+theoretic+approach+to+power+aware+wireless+data+accessen_HK
dc.identifier.emailKwok, YK:ykwok@eee.hku.hken_HK
dc.identifier.authorityKwok, YK=rp00128en_HK
dc.description.naturepublished_or_final_versionen_HK
dc.identifier.doi10.1109/TMC.2006.107en_HK
dc.identifier.scopuseid_2-s2.0-33746343316en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-33746343316&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.volume5en_HK
dc.identifier.issue8en_HK
dc.identifier.spage1057en_HK
dc.identifier.epage1073en_HK
dc.identifier.isiWOS:000238296700009-
dc.publisher.placeUnited Statesen_HK
dc.identifier.scopusauthoridYeung, MKH=7101861665en_HK
dc.identifier.scopusauthoridKwok, YK=7101857718en_HK
dc.identifier.citeulike4108590-
dc.identifier.issnl1536-1233-

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