File Download
There are no files associated with this item.
Links for fulltext
(May Require Subscription)
- Publisher Website: 10.1186/s41235-024-00593-3
- Scopus: eid_2-s2.0-85208165523
- PMID: 39472406
Supplementary
- Citations:
- Appears in Collections:
Article: Preregistered test of whether a virtual nose reduces cybersickness
| Title | Preregistered test of whether a virtual nose reduces cybersickness |
|---|---|
| Authors | |
| Keywords | Cybersickness FMS Rest frame hypothesis Simulator sickness SSQ Virtual nose Virtual reality Visually-induced motion sickness |
| Issue Date | 1-Dec-2024 |
| Publisher | SpringerOpen |
| Citation | Cognitive Research: Principles and Implications, 2024, v. 9, n. 1 How to Cite? |
| Abstract | Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was observed in a single low-powered experiment. To further test the effectiveness of a virtual nose for mitigating motion sickness in VR, we performed a preregistered experiment with higher power and better control. Subjects were presented with simulated movement in a virtual environment using a head-mounted display, and the resulting motion sickness was measured using the Fast Motion Sickness Scale (FMS) and the Simulator Sickness Questionnaire (SSQ). Conditions with and without a virtual nose were tested in separate sessions on different days, and the mean habituation effects were removed analytically. Awareness of the manipulation was assessed with a funnel debriefing procedure. The sample size (n = 32) was chosen to have over 90% power to detect the estimated effect size based on previous data (dz = 0.6). We found no significant difference between motion sickness in conditions with and without the virtual nose. The estimated effect size was close to zero, dz = − 0.02, with a 95% credible interval [− 0.37, 0.33]. Results from a Bayesian analysis imply that any benefit from a virtual nose is unlikely to be more than a 26% reduction in FMS scores, and any cost is unlikely to be more than a 23% increase. Our results do not support the hypothesis that a virtual nose is a general and effective way to relieve motion sickness in virtual reality. |
| Persistent Identifier | http://hdl.handle.net/10722/362569 |
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Yip, Sai Ho | - |
| dc.contributor.author | Ng, Adrian K.T. | - |
| dc.contributor.author | Lau, Henry Y.K. | - |
| dc.contributor.author | Saunders, Jeffrey A. | - |
| dc.date.accessioned | 2025-09-26T00:36:11Z | - |
| dc.date.available | 2025-09-26T00:36:11Z | - |
| dc.date.issued | 2024-12-01 | - |
| dc.identifier.citation | Cognitive Research: Principles and Implications, 2024, v. 9, n. 1 | - |
| dc.identifier.uri | http://hdl.handle.net/10722/362569 | - |
| dc.description.abstract | Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was observed in a single low-powered experiment. To further test the effectiveness of a virtual nose for mitigating motion sickness in VR, we performed a preregistered experiment with higher power and better control. Subjects were presented with simulated movement in a virtual environment using a head-mounted display, and the resulting motion sickness was measured using the Fast Motion Sickness Scale (FMS) and the Simulator Sickness Questionnaire (SSQ). Conditions with and without a virtual nose were tested in separate sessions on different days, and the mean habituation effects were removed analytically. Awareness of the manipulation was assessed with a funnel debriefing procedure. The sample size (n = 32) was chosen to have over 90% power to detect the estimated effect size based on previous data (dz = 0.6). We found no significant difference between motion sickness in conditions with and without the virtual nose. The estimated effect size was close to zero, dz = − 0.02, with a 95% credible interval [− 0.37, 0.33]. Results from a Bayesian analysis imply that any benefit from a virtual nose is unlikely to be more than a 26% reduction in FMS scores, and any cost is unlikely to be more than a 23% increase. Our results do not support the hypothesis that a virtual nose is a general and effective way to relieve motion sickness in virtual reality. | - |
| dc.language | eng | - |
| dc.publisher | SpringerOpen | - |
| dc.relation.ispartof | Cognitive Research: Principles and Implications | - |
| dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
| dc.subject | Cybersickness | - |
| dc.subject | FMS | - |
| dc.subject | Rest frame hypothesis | - |
| dc.subject | Simulator sickness | - |
| dc.subject | SSQ | - |
| dc.subject | Virtual nose | - |
| dc.subject | Virtual reality | - |
| dc.subject | Visually-induced motion sickness | - |
| dc.title | Preregistered test of whether a virtual nose reduces cybersickness | - |
| dc.type | Article | - |
| dc.identifier.doi | 10.1186/s41235-024-00593-3 | - |
| dc.identifier.pmid | 39472406 | - |
| dc.identifier.scopus | eid_2-s2.0-85208165523 | - |
| dc.identifier.volume | 9 | - |
| dc.identifier.issue | 1 | - |
| dc.identifier.eissn | 2365-7464 | - |
| dc.identifier.issnl | 2365-7464 | - |
