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Article: Preregistered test of whether a virtual nose reduces cybersickness

TitlePreregistered test of whether a virtual nose reduces cybersickness
Authors
KeywordsCybersickness
FMS
Rest frame hypothesis
Simulator sickness
SSQ
Virtual nose
Virtual reality
Visually-induced motion sickness
Issue Date1-Dec-2024
PublisherSpringerOpen
Citation
Cognitive Research: Principles and Implications, 2024, v. 9, n. 1 How to Cite?
AbstractRecent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was observed in a single low-powered experiment. To further test the effectiveness of a virtual nose for mitigating motion sickness in VR, we performed a preregistered experiment with higher power and better control. Subjects were presented with simulated movement in a virtual environment using a head-mounted display, and the resulting motion sickness was measured using the Fast Motion Sickness Scale (FMS) and the Simulator Sickness Questionnaire (SSQ). Conditions with and without a virtual nose were tested in separate sessions on different days, and the mean habituation effects were removed analytically. Awareness of the manipulation was assessed with a funnel debriefing procedure. The sample size (n = 32) was chosen to have over 90% power to detect the estimated effect size based on previous data (dz = 0.6). We found no significant difference between motion sickness in conditions with and without the virtual nose. The estimated effect size was close to zero, dz = − 0.02, with a 95% credible interval [− 0.37, 0.33]. Results from a Bayesian analysis imply that any benefit from a virtual nose is unlikely to be more than a 26% reduction in FMS scores, and any cost is unlikely to be more than a 23% increase. Our results do not support the hypothesis that a virtual nose is a general and effective way to relieve motion sickness in virtual reality.
Persistent Identifierhttp://hdl.handle.net/10722/362569

 

DC FieldValueLanguage
dc.contributor.authorYip, Sai Ho-
dc.contributor.authorNg, Adrian K.T.-
dc.contributor.authorLau, Henry Y.K.-
dc.contributor.authorSaunders, Jeffrey A.-
dc.date.accessioned2025-09-26T00:36:11Z-
dc.date.available2025-09-26T00:36:11Z-
dc.date.issued2024-12-01-
dc.identifier.citationCognitive Research: Principles and Implications, 2024, v. 9, n. 1-
dc.identifier.urihttp://hdl.handle.net/10722/362569-
dc.description.abstractRecent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was observed in a single low-powered experiment. To further test the effectiveness of a virtual nose for mitigating motion sickness in VR, we performed a preregistered experiment with higher power and better control. Subjects were presented with simulated movement in a virtual environment using a head-mounted display, and the resulting motion sickness was measured using the Fast Motion Sickness Scale (FMS) and the Simulator Sickness Questionnaire (SSQ). Conditions with and without a virtual nose were tested in separate sessions on different days, and the mean habituation effects were removed analytically. Awareness of the manipulation was assessed with a funnel debriefing procedure. The sample size (n = 32) was chosen to have over 90% power to detect the estimated effect size based on previous data (dz = 0.6). We found no significant difference between motion sickness in conditions with and without the virtual nose. The estimated effect size was close to zero, dz = − 0.02, with a 95% credible interval [− 0.37, 0.33]. Results from a Bayesian analysis imply that any benefit from a virtual nose is unlikely to be more than a 26% reduction in FMS scores, and any cost is unlikely to be more than a 23% increase. Our results do not support the hypothesis that a virtual nose is a general and effective way to relieve motion sickness in virtual reality.-
dc.languageeng-
dc.publisherSpringerOpen-
dc.relation.ispartofCognitive Research: Principles and Implications-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectCybersickness-
dc.subjectFMS-
dc.subjectRest frame hypothesis-
dc.subjectSimulator sickness-
dc.subjectSSQ-
dc.subjectVirtual nose-
dc.subjectVirtual reality-
dc.subjectVisually-induced motion sickness-
dc.titlePreregistered test of whether a virtual nose reduces cybersickness-
dc.typeArticle-
dc.identifier.doi10.1186/s41235-024-00593-3-
dc.identifier.pmid39472406-
dc.identifier.scopuseid_2-s2.0-85208165523-
dc.identifier.volume9-
dc.identifier.issue1-
dc.identifier.eissn2365-7464-
dc.identifier.issnl2365-7464-

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