File Download
There are no files associated with this item.
Links for fulltext
(May Require Subscription)
- Publisher Website: 10.1109/TMC.2025.3550815
- Scopus: eid_2-s2.0-105000066834
- Find via

Supplementary
-
Citations:
- Scopus: 0
- Appears in Collections:
Article: Contract-Inspired Contest Theory for Controllable Image Generation in Mobile Edge Metaverse
| Title | Contract-Inspired Contest Theory for Controllable Image Generation in Mobile Edge Metaverse |
|---|---|
| Authors | |
| Keywords | Contest Theory Generative AI Image Generation |
| Issue Date | 1-Jan-2025 |
| Publisher | Institute of Electrical and Electronics Engineers |
| Citation | IEEE Transactions on Mobile Computing, 2025, v. 24, n. 8, p. 7389-7405 How to Cite? |
| Abstract | The rapid advancement of immersive technologies has propelled the development of the Metaverse, where the convergence of virtual and physical realities necessitates the generation of high-quality, photorealistic images to enhance user experience. However, generating these images, especially through Generative Diffusion Models (GDMs), in mobile edge computing environments presents significant challenges due to the limited computing resources of edge devices and the dynamic nature of wireless networks. This paper proposes a novel framework that integrates contract-inspired contest theory, Deep Reinforcement Learning (DRL), and GDMs to optimize image generation in these resource-constrained environments. The framework addresses the critical challenges of resource allocation and semantic data transmission quality by incentivizing edge devices to efficiently transmit high-quality semantic data, which is essential for creating realistic and immersive images. The use of contest and contract theory ensures that edge devices are motivated to allocate resources effectively, while DRL dynamically adjusts to network conditions, optimizing the overall image generation process. Experimental results demonstrate that the proposed approach not only improves the quality of generated images but also achieves superior convergence speed and stability compared to traditional methods. This makes the framework particularly effective for optimizing complex resource allocation tasks in mobile edge Metaverse applications, offering enhanced performance and efficiency in creating immersive virtual environments. |
| Persistent Identifier | http://hdl.handle.net/10722/362005 |
| ISSN | 2023 Impact Factor: 7.7 2023 SCImago Journal Rankings: 2.755 |
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Liu, Guangyuan | - |
| dc.contributor.author | Du, Hongyang | - |
| dc.contributor.author | Wang, Jiacheng | - |
| dc.contributor.author | Niyato, Dusit | - |
| dc.contributor.author | Kim, Dong In | - |
| dc.date.accessioned | 2025-09-18T00:36:14Z | - |
| dc.date.available | 2025-09-18T00:36:14Z | - |
| dc.date.issued | 2025-01-01 | - |
| dc.identifier.citation | IEEE Transactions on Mobile Computing, 2025, v. 24, n. 8, p. 7389-7405 | - |
| dc.identifier.issn | 1536-1233 | - |
| dc.identifier.uri | http://hdl.handle.net/10722/362005 | - |
| dc.description.abstract | The rapid advancement of immersive technologies has propelled the development of the Metaverse, where the convergence of virtual and physical realities necessitates the generation of high-quality, photorealistic images to enhance user experience. However, generating these images, especially through Generative Diffusion Models (GDMs), in mobile edge computing environments presents significant challenges due to the limited computing resources of edge devices and the dynamic nature of wireless networks. This paper proposes a novel framework that integrates contract-inspired contest theory, Deep Reinforcement Learning (DRL), and GDMs to optimize image generation in these resource-constrained environments. The framework addresses the critical challenges of resource allocation and semantic data transmission quality by incentivizing edge devices to efficiently transmit high-quality semantic data, which is essential for creating realistic and immersive images. The use of contest and contract theory ensures that edge devices are motivated to allocate resources effectively, while DRL dynamically adjusts to network conditions, optimizing the overall image generation process. Experimental results demonstrate that the proposed approach not only improves the quality of generated images but also achieves superior convergence speed and stability compared to traditional methods. This makes the framework particularly effective for optimizing complex resource allocation tasks in mobile edge Metaverse applications, offering enhanced performance and efficiency in creating immersive virtual environments. | - |
| dc.language | eng | - |
| dc.publisher | Institute of Electrical and Electronics Engineers | - |
| dc.relation.ispartof | IEEE Transactions on Mobile Computing | - |
| dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
| dc.subject | Contest Theory | - |
| dc.subject | Generative AI | - |
| dc.subject | Image Generation | - |
| dc.title | Contract-Inspired Contest Theory for Controllable Image Generation in Mobile Edge Metaverse | - |
| dc.type | Article | - |
| dc.identifier.doi | 10.1109/TMC.2025.3550815 | - |
| dc.identifier.scopus | eid_2-s2.0-105000066834 | - |
| dc.identifier.volume | 24 | - |
| dc.identifier.issue | 8 | - |
| dc.identifier.spage | 7389 | - |
| dc.identifier.epage | 7405 | - |
| dc.identifier.eissn | 1558-0660 | - |
| dc.identifier.issnl | 1536-1233 | - |
