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- Publisher Website: 10.1556/2006.2024.00052
- Scopus: eid_2-s2.0-85205741273
- PMID: 39348198
- WOS: WOS:001342382400015
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Article: Evaluation of a multicomponent positive psychology program to prevent gaming disorder and enhance mental wellness in primary pupils: A randomized controlled trial
| Title | Evaluation of a multicomponent positive psychology program to prevent gaming disorder and enhance mental wellness in primary pupils: A randomized controlled trial |
|---|---|
| Authors | |
| Keywords | gamification gaming addiction intervention mental health problematic gaming well-being |
| Issue Date | 1-Oct-2024 |
| Citation | Journal of Behavioral Addictions, 2024, v. 13, n. 3, p. 871-883 How to Cite? |
| Abstract | Background and Aims: Gaming disorder (GD) is a prevalent and complex issue that has recently been recognized as a condition that impairs mental health, underscoring the urgent need for early prevention measures. This evaluation study examined the effectiveness of the Digital Netizen Alliance (D.N.A.) program, a new multicomponent positive psychology program for preventing GD and bolstering mental wellness among Chinese children. Methods: Drawing on gamification and positive psychology principles, the program builds four key positive skills collectively referred to as the P-A-G-E framework: psychological resilience, active coping, growth mindset, and emotion regulation. A randomized controlled trial was conducted with 264 primary school pupils attending fourth, fifth, or sixth grade in Hong Kong (63% female; mean age = 10.83, SD = 1.18). Results: The findings revealed that participation in the program effectively promoted active coping, a growth mindset, and emotion regulation. Moreover, program participation alleviated GD symptoms and reduced negative affect. These desirable changes were fully explained by the P-A-G-E framework. Discussion and Conclusions: The new D.N.A. program, which cultivates the positive psychology skills specified in the P-A-G-E framework, facilitates favorable psychological changes among children. These results emphasize the importance of using multicomponent frameworks for interventions targeting GD prevention. |
| Persistent Identifier | http://hdl.handle.net/10722/356874 |
| ISSN | 2023 Impact Factor: 6.6 2023 SCImago Journal Rankings: 2.188 |
| ISI Accession Number ID |
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Cheng, Cecilia | - |
| dc.contributor.author | Li, Shuo | - |
| dc.contributor.author | Chen, Si | - |
| dc.date.accessioned | 2025-06-22T00:35:12Z | - |
| dc.date.available | 2025-06-22T00:35:12Z | - |
| dc.date.issued | 2024-10-01 | - |
| dc.identifier.citation | Journal of Behavioral Addictions, 2024, v. 13, n. 3, p. 871-883 | - |
| dc.identifier.issn | 2062-5871 | - |
| dc.identifier.uri | http://hdl.handle.net/10722/356874 | - |
| dc.description.abstract | Background and Aims: Gaming disorder (GD) is a prevalent and complex issue that has recently been recognized as a condition that impairs mental health, underscoring the urgent need for early prevention measures. This evaluation study examined the effectiveness of the Digital Netizen Alliance (D.N.A.) program, a new multicomponent positive psychology program for preventing GD and bolstering mental wellness among Chinese children. Methods: Drawing on gamification and positive psychology principles, the program builds four key positive skills collectively referred to as the P-A-G-E framework: psychological resilience, active coping, growth mindset, and emotion regulation. A randomized controlled trial was conducted with 264 primary school pupils attending fourth, fifth, or sixth grade in Hong Kong (63% female; mean age = 10.83, SD = 1.18). Results: The findings revealed that participation in the program effectively promoted active coping, a growth mindset, and emotion regulation. Moreover, program participation alleviated GD symptoms and reduced negative affect. These desirable changes were fully explained by the P-A-G-E framework. Discussion and Conclusions: The new D.N.A. program, which cultivates the positive psychology skills specified in the P-A-G-E framework, facilitates favorable psychological changes among children. These results emphasize the importance of using multicomponent frameworks for interventions targeting GD prevention. | - |
| dc.language | eng | - |
| dc.relation.ispartof | Journal of Behavioral Addictions | - |
| dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
| dc.subject | gamification | - |
| dc.subject | gaming addiction | - |
| dc.subject | intervention | - |
| dc.subject | mental health | - |
| dc.subject | problematic gaming | - |
| dc.subject | well-being | - |
| dc.title | Evaluation of a multicomponent positive psychology program to prevent gaming disorder and enhance mental wellness in primary pupils: A randomized controlled trial | - |
| dc.type | Article | - |
| dc.identifier.doi | 10.1556/2006.2024.00052 | - |
| dc.identifier.pmid | 39348198 | - |
| dc.identifier.scopus | eid_2-s2.0-85205741273 | - |
| dc.identifier.volume | 13 | - |
| dc.identifier.issue | 3 | - |
| dc.identifier.spage | 871 | - |
| dc.identifier.epage | 883 | - |
| dc.identifier.eissn | 2063-5303 | - |
| dc.identifier.isi | WOS:001342382400015 | - |
| dc.identifier.issnl | 2062-5871 | - |
