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Conference Paper: End-to-end learning and intervention in games

TitleEnd-to-end learning and intervention in games
Authors
Issue Date2020
Citation
Advances in Neural Information Processing Systems, 2020, v. 2020-December How to Cite?
AbstractIn a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing the agents to change their behaviors. To be effective, the designer must anticipate how the agents react to the intervention, which is dictated by their often unknown payoff functions. Therefore, learning about the agents is a prerequisite for intervention. In this paper, we provide a unified framework for learning and intervention in games. We cast the equilibria of games as individual layers and integrate them into an end-to-end optimization framework. To enable the backward propagation through the equilibria of games, we propose two approaches, respectively based on explicit and implicit differentiation. Specifically, we cast the equilibria as the solutions to variational inequalities (VIs). The explicit approach unrolls the projection method for solving VIs, while the implicit approach exploits the sensitivity of the solutions to VIs. At the core of both approaches is the differentiation through a projection operator. Moreover, we establish the correctness of both approaches and identify the conditions under which one approach is more desirable than the other. The analytical results are validated using several real-world problems.
Persistent Identifierhttp://hdl.handle.net/10722/351422
ISSN
2020 SCImago Journal Rankings: 1.399

 

DC FieldValueLanguage
dc.contributor.authorLi, Jiayang-
dc.contributor.authorYu, Jing-
dc.contributor.authorNie, Yu-
dc.contributor.authorWang, Zhaoran-
dc.date.accessioned2024-11-20T03:56:11Z-
dc.date.available2024-11-20T03:56:11Z-
dc.date.issued2020-
dc.identifier.citationAdvances in Neural Information Processing Systems, 2020, v. 2020-December-
dc.identifier.issn1049-5258-
dc.identifier.urihttp://hdl.handle.net/10722/351422-
dc.description.abstractIn a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing the agents to change their behaviors. To be effective, the designer must anticipate how the agents react to the intervention, which is dictated by their often unknown payoff functions. Therefore, learning about the agents is a prerequisite for intervention. In this paper, we provide a unified framework for learning and intervention in games. We cast the equilibria of games as individual layers and integrate them into an end-to-end optimization framework. To enable the backward propagation through the equilibria of games, we propose two approaches, respectively based on explicit and implicit differentiation. Specifically, we cast the equilibria as the solutions to variational inequalities (VIs). The explicit approach unrolls the projection method for solving VIs, while the implicit approach exploits the sensitivity of the solutions to VIs. At the core of both approaches is the differentiation through a projection operator. Moreover, we establish the correctness of both approaches and identify the conditions under which one approach is more desirable than the other. The analytical results are validated using several real-world problems.-
dc.languageeng-
dc.relation.ispartofAdvances in Neural Information Processing Systems-
dc.titleEnd-to-end learning and intervention in games-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.scopuseid_2-s2.0-85108393167-
dc.identifier.volume2020-December-

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