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Conference Paper: Immersive Realities
Title | Immersive Realities |
---|---|
Authors | |
Issue Date | 28-Oct-2023 |
Abstract | Workshop “IMMERSIVE REALITIES: Transforming Architectural Design Workspaces for the age of Extended Reality (XR)” (see Figure 1) was set up in response to observations that the potential of Virtual Reality (VR) for architecture design is relatively underused and under-implemented in architectural education and practice (Sheikh and Crolla 2023). The workshop introduced participants to the potential of a newly developed XR tool, named “Grasshopper VR 1.0 (Beta)” (GHVR) (see Figure 2), that allows architects and designers to work in VR in their usual Rhino + Grasshopper environment, while being immersed in their designs at full-scale in real time. This immersive virtual workspace instantly provides users with valuable insights into their parametric designs and allows them to explore the spatial relationships, scale, and overall experience of their creations. The workshop explained the tool’s development, demonstrated its functionality, and guided attendees through its basic usage and potential applications. |
Persistent Identifier | http://hdl.handle.net/10722/348073 |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Crolla, Kristof | - |
dc.contributor.author | Sheikh, Abdullah Tahir | - |
dc.date.accessioned | 2024-10-04T00:31:17Z | - |
dc.date.available | 2024-10-04T00:31:17Z | - |
dc.date.issued | 2023-10-28 | - |
dc.identifier.uri | http://hdl.handle.net/10722/348073 | - |
dc.description.abstract | <p>Workshop “IMMERSIVE REALITIES: Transforming Architectural Design Workspaces for the age of Extended Reality (XR)” (see Figure 1) was set up in response to observations that the potential of Virtual Reality (VR) for architecture design is relatively underused and under-implemented in architectural education and practice (Sheikh and Crolla 2023). The workshop introduced participants to the potential of a newly developed XR tool, named “Grasshopper VR 1.0 (Beta)” (GHVR) (see Figure 2), that allows architects and designers to work in VR in their usual Rhino + Grasshopper environment, while being immersed in their designs at full-scale in real time. This immersive virtual workspace instantly provides users with valuable insights into their parametric designs and allows them to explore the spatial relationships, scale, and overall experience of their creations. The workshop explained the tool’s development, demonstrated its functionality, and guided attendees through its basic usage and potential applications.<br></p> | - |
dc.language | eng | - |
dc.relation.ispartof | ACADIA 2023 Conference, Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy (26/10/2023-28/10/2023, Denver, Colorado, USA) | - |
dc.title | Immersive Realities | - |
dc.type | Conference_Paper | - |
dc.identifier.volume | 3 | - |
dc.identifier.spage | 24 | - |
dc.identifier.epage | 32 | - |