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Article: Debtors at Play: Gaming Behavior and Consumer Credit Risk

TitleDebtors at Play: Gaming Behavior and Consumer Credit Risk
Authors
Issue Date5-Oct-2023
PublisherInstitute for Operations Research and Management Sciences
Citation
Management Science, 2023, v. 70, n. 9, p. 5691-5708 How to Cite?
Abstract

Exploiting a unique high-frequency, individual-level database, we (1) construct individual-level, incentive-compatible proxies of impulsivity based on video gaming behavior and (2) use these proxies to evaluate predictions concerning how impulsivity shapes individuals’ responses to a relaxation of credit constraints as captured by receiving a credit card. We discover that precard gaming intensity—as measured by the frequency and amount of game expenditures—is strongly and positively associated with (a) the probability of defaulting on credit card debt in the future, (b) postcard expenditures on luxury and addictive items, (c) surges in consumption spending immediately after receiving the credit card, and (d) rapid debt accumulation after obtaining the card. Differences in financial literacy, income, income variability, education, and demographics do not drive the results. The results are consistent with (1) neurological and psychological studies stressing that excessive gaming is associated with impulse control deficiencies and (2) behavioral theories stressing that impulsivity, i.e., time-inconsistent preferences for immediate gratification and ineffective strategies for avoiding myopic cues and temptations, substantially influence individual expenditure patterns and borrowing decisions when liquidity constraints are relaxed.


Persistent Identifierhttp://hdl.handle.net/10722/345962
ISSN
2023 Impact Factor: 4.6
2023 SCImago Journal Rankings: 5.438

 

DC FieldValueLanguage
dc.contributor.authorGong, Shuaishuai-
dc.contributor.authorLevine, Ross-
dc.contributor.authorLin, Chen-
dc.contributor.authorXie, Wensi-
dc.date.accessioned2024-09-04T07:06:47Z-
dc.date.available2024-09-04T07:06:47Z-
dc.date.issued2023-10-05-
dc.identifier.citationManagement Science, 2023, v. 70, n. 9, p. 5691-5708-
dc.identifier.issn0025-1909-
dc.identifier.urihttp://hdl.handle.net/10722/345962-
dc.description.abstract<p>Exploiting a unique high-frequency, individual-level database, we (1) construct individual-level, incentive-compatible proxies of impulsivity based on video gaming behavior and (2) use these proxies to evaluate predictions concerning how impulsivity shapes individuals’ responses to a relaxation of credit constraints as captured by receiving a credit card. We discover that precard gaming intensity—as measured by the frequency and amount of game expenditures—is strongly and positively associated with (a) the probability of defaulting on credit card debt in the future, (b) postcard expenditures on luxury and addictive items, (c) surges in consumption spending immediately after receiving the credit card, and (d) rapid debt accumulation after obtaining the card. Differences in financial literacy, income, income variability, education, and demographics do not drive the results. The results are consistent with (1) neurological and psychological studies stressing that excessive gaming is associated with impulse control deficiencies and (2) behavioral theories stressing that impulsivity, i.e., time-inconsistent preferences for immediate gratification and ineffective strategies for avoiding myopic cues and temptations, substantially influence individual expenditure patterns and borrowing decisions when liquidity constraints are relaxed.<br></p>-
dc.languageeng-
dc.publisherInstitute for Operations Research and Management Sciences-
dc.relation.ispartofManagement Science-
dc.titleDebtors at Play: Gaming Behavior and Consumer Credit Risk-
dc.typeArticle-
dc.identifier.doi10.1287/mnsc.2023.4931-
dc.identifier.volume70-
dc.identifier.issue9-
dc.identifier.spage5691-
dc.identifier.epage5708-
dc.identifier.eissn1526-5501-
dc.identifier.issnl0025-1909-

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