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- Publisher Website: 10.1109/3DV62453.2024.00132
- Scopus: eid_2-s2.0-85196763619
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Conference Paper: RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generation
Title | RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generation |
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Authors | |
Keywords | 3D Scene Generation |
Issue Date | 2024 |
Citation | Proceedings - 2024 International Conference on 3D Vision, 3DV 2024, 2024, p. 1413-1423 How to Cite? |
Abstract | Indoor scene generation aims at creating shape-compatible, style-consistent furniture arrangements within a spatially reasonable layout. However, most existing approaches primarily focus on generating plausible furniture layouts without incorporating specific details related to individual furniture. To address this limitation, we propose a two-stage model integrating shape priors into the indoor scene generation by encoding furniture as anchor latent representations. In the first stage, we employ discrete vector quantization to encode each piece of furniture as anchor-latents. Based on the anchor-latents representation, the shape and location information of furniture was characterized by a concatenation of location, size, orientation, class, and our anchor latent. In the second stage, we leverage a transformer model to predict indoor scenes configuration autoregressively. Thanks to the proposed anchor-latents representations, our generative model can synthesis furniture in diverse shapes and produce physically plausible arrangements with shape-compatible and style-consistent furniture. Furthermore, our method facilitates various human interaction applications, such as style-consistent scene completion, object mismatch correction, and controllable object-level editing. Experimental results on the 3D-Front dataset demonstrate that our approach can generate more consistent and compatible indoor scenes compared to existing methods, even without shape retrieval. Additionally, extensive ablation studies confirm the effectiveness of our design choices in the indoor scene generation model. |
Persistent Identifier | http://hdl.handle.net/10722/345390 |
DC Field | Value | Language |
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dc.contributor.author | Zhao, Yiqun | - |
dc.contributor.author | Zhao, Zibo | - |
dc.contributor.author | Li, Jing | - |
dc.contributor.author | Dong, Sixun | - |
dc.contributor.author | Gao, Shenghua | - |
dc.date.accessioned | 2024-08-15T09:27:02Z | - |
dc.date.available | 2024-08-15T09:27:02Z | - |
dc.date.issued | 2024 | - |
dc.identifier.citation | Proceedings - 2024 International Conference on 3D Vision, 3DV 2024, 2024, p. 1413-1423 | - |
dc.identifier.uri | http://hdl.handle.net/10722/345390 | - |
dc.description.abstract | Indoor scene generation aims at creating shape-compatible, style-consistent furniture arrangements within a spatially reasonable layout. However, most existing approaches primarily focus on generating plausible furniture layouts without incorporating specific details related to individual furniture. To address this limitation, we propose a two-stage model integrating shape priors into the indoor scene generation by encoding furniture as anchor latent representations. In the first stage, we employ discrete vector quantization to encode each piece of furniture as anchor-latents. Based on the anchor-latents representation, the shape and location information of furniture was characterized by a concatenation of location, size, orientation, class, and our anchor latent. In the second stage, we leverage a transformer model to predict indoor scenes configuration autoregressively. Thanks to the proposed anchor-latents representations, our generative model can synthesis furniture in diverse shapes and produce physically plausible arrangements with shape-compatible and style-consistent furniture. Furthermore, our method facilitates various human interaction applications, such as style-consistent scene completion, object mismatch correction, and controllable object-level editing. Experimental results on the 3D-Front dataset demonstrate that our approach can generate more consistent and compatible indoor scenes compared to existing methods, even without shape retrieval. Additionally, extensive ablation studies confirm the effectiveness of our design choices in the indoor scene generation model. | - |
dc.language | eng | - |
dc.relation.ispartof | Proceedings - 2024 International Conference on 3D Vision, 3DV 2024 | - |
dc.subject | 3D Scene Generation | - |
dc.title | RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generation | - |
dc.type | Conference_Paper | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1109/3DV62453.2024.00132 | - |
dc.identifier.scopus | eid_2-s2.0-85196763619 | - |
dc.identifier.spage | 1413 | - |
dc.identifier.epage | 1423 | - |