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- Publisher Website: 10.1145/3641519.3657428
- Scopus: eid_2-s2.0-85196227904
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Conference Paper: 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Title | 2D Gaussian Splatting for Geometrically Accurate Radiance Fields |
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Authors | |
Keywords | Novel View Synthesis Radiance Fields Surface Reconstruction Surface Splatting |
Issue Date | 2024 |
Citation | Proceedings - SIGGRAPH 2024 Conference Papers, 2024, article no. 32 How to Cite? |
Abstract | 3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-accurate 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering. |
Persistent Identifier | http://hdl.handle.net/10722/345388 |
DC Field | Value | Language |
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dc.contributor.author | Huang, Binbin | - |
dc.contributor.author | Yu, Zehao | - |
dc.contributor.author | Chen, Anpei | - |
dc.contributor.author | Geiger, Andreas | - |
dc.contributor.author | Gao, Shenghua | - |
dc.date.accessioned | 2024-08-15T09:27:02Z | - |
dc.date.available | 2024-08-15T09:27:02Z | - |
dc.date.issued | 2024 | - |
dc.identifier.citation | Proceedings - SIGGRAPH 2024 Conference Papers, 2024, article no. 32 | - |
dc.identifier.uri | http://hdl.handle.net/10722/345388 | - |
dc.description.abstract | 3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-accurate 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering. | - |
dc.language | eng | - |
dc.relation.ispartof | Proceedings - SIGGRAPH 2024 Conference Papers | - |
dc.subject | Novel View Synthesis | - |
dc.subject | Radiance Fields | - |
dc.subject | Surface Reconstruction | - |
dc.subject | Surface Splatting | - |
dc.title | 2D Gaussian Splatting for Geometrically Accurate Radiance Fields | - |
dc.type | Conference_Paper | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1145/3641519.3657428 | - |
dc.identifier.scopus | eid_2-s2.0-85196227904 | - |
dc.identifier.spage | article no. 32 | - |
dc.identifier.epage | article no. 32 | - |