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Conference Paper: 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Title2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Authors
KeywordsNovel View Synthesis
Radiance Fields
Surface Reconstruction
Surface Splatting
Issue Date2024
Citation
Proceedings - SIGGRAPH 2024 Conference Papers, 2024, article no. 32 How to Cite?
Abstract3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-accurate 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering.
Persistent Identifierhttp://hdl.handle.net/10722/345388

 

DC FieldValueLanguage
dc.contributor.authorHuang, Binbin-
dc.contributor.authorYu, Zehao-
dc.contributor.authorChen, Anpei-
dc.contributor.authorGeiger, Andreas-
dc.contributor.authorGao, Shenghua-
dc.date.accessioned2024-08-15T09:27:02Z-
dc.date.available2024-08-15T09:27:02Z-
dc.date.issued2024-
dc.identifier.citationProceedings - SIGGRAPH 2024 Conference Papers, 2024, article no. 32-
dc.identifier.urihttp://hdl.handle.net/10722/345388-
dc.description.abstract3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-accurate 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering.-
dc.languageeng-
dc.relation.ispartofProceedings - SIGGRAPH 2024 Conference Papers-
dc.subjectNovel View Synthesis-
dc.subjectRadiance Fields-
dc.subjectSurface Reconstruction-
dc.subjectSurface Splatting-
dc.title2D Gaussian Splatting for Geometrically Accurate Radiance Fields-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1145/3641519.3657428-
dc.identifier.scopuseid_2-s2.0-85196227904-
dc.identifier.spagearticle no. 32-
dc.identifier.epagearticle no. 32-

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