File Download
There are no files associated with this item.
Links for fulltext
(May Require Subscription)
- Publisher Website: 10.1007/978-3-031-20062-5_8
- Scopus: eid_2-s2.0-85144537850
- Find via
Supplementary
-
Citations:
- Scopus: 0
- Appears in Collections:
Conference Paper: UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation
Title | UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation |
---|---|
Authors | |
Keywords | Clothed human reconstruction Neural implicit functions Non-rigid deformation Shape representation |
Issue Date | 2022 |
Citation | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2022, v. 13663 LNCS, p. 121-137 How to Cite? |
Abstract | We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels from SMPL and thus are limited to minimal-clothed humans. In contrast, our method learns to separate parts from body motions instead of part supervision, thus can be extended to clothed humans and other articulated objects. Our Partition-from-Motion is achieved by a bone-centered initialization, a bone limit loss, and a section normal loss that ensure stable part division even when the training poses are limited. We also present a minimal perimeter loss for SDF to suppress extra surfaces and part overlapping. Another core of our method is an adjacent part seaming algorithm that produces non-rigid deformations to maintain the connection between parts which significantly relieves the part-based artifacts. Under this algorithm, we further propose “Competing Parts”, a method that defines blending weights by the relative position of a point to bones instead of the absolute position, avoiding the generalization problem of neural implicit functions with inverse LBS (linear blend skinning). We demonstrate the effectiveness of our method by clothed human body reconstruction and animation on the CAPE and the ClothSeq datasets. Our code is available at https://github.com/ShenhanQian/UNIF.git. |
Persistent Identifier | http://hdl.handle.net/10722/345294 |
ISSN | 2023 SCImago Journal Rankings: 0.606 |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Qian, Shenhan | - |
dc.contributor.author | Xu, Jiale | - |
dc.contributor.author | Liu, Ziwei | - |
dc.contributor.author | Ma, Liqian | - |
dc.contributor.author | Gao, Shenghua | - |
dc.date.accessioned | 2024-08-15T09:26:26Z | - |
dc.date.available | 2024-08-15T09:26:26Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2022, v. 13663 LNCS, p. 121-137 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/10722/345294 | - |
dc.description.abstract | We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels from SMPL and thus are limited to minimal-clothed humans. In contrast, our method learns to separate parts from body motions instead of part supervision, thus can be extended to clothed humans and other articulated objects. Our Partition-from-Motion is achieved by a bone-centered initialization, a bone limit loss, and a section normal loss that ensure stable part division even when the training poses are limited. We also present a minimal perimeter loss for SDF to suppress extra surfaces and part overlapping. Another core of our method is an adjacent part seaming algorithm that produces non-rigid deformations to maintain the connection between parts which significantly relieves the part-based artifacts. Under this algorithm, we further propose “Competing Parts”, a method that defines blending weights by the relative position of a point to bones instead of the absolute position, avoiding the generalization problem of neural implicit functions with inverse LBS (linear blend skinning). We demonstrate the effectiveness of our method by clothed human body reconstruction and animation on the CAPE and the ClothSeq datasets. Our code is available at https://github.com/ShenhanQian/UNIF.git. | - |
dc.language | eng | - |
dc.relation.ispartof | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | - |
dc.subject | Clothed human reconstruction | - |
dc.subject | Neural implicit functions | - |
dc.subject | Non-rigid deformation | - |
dc.subject | Shape representation | - |
dc.title | UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation | - |
dc.type | Conference_Paper | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1007/978-3-031-20062-5_8 | - |
dc.identifier.scopus | eid_2-s2.0-85144537850 | - |
dc.identifier.volume | 13663 LNCS | - |
dc.identifier.spage | 121 | - |
dc.identifier.epage | 137 | - |
dc.identifier.eissn | 1611-3349 | - |