File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Article: Deep Surface Light Fields

TitleDeep Surface Light Fields
Authors
KeywordsDeep Neural Network
Image-based Rendering
Real-time Rendering
Issue Date2018
Citation
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2018, v. 1, n. 1, article no. 14 How to Cite?
AbstractA surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure the rendering quality. In this paper, we present a novel neural network based technique called deep surface light field or DSLF to use only moderate sampling for high fidelity rendering. DSLF automatically fills in the missing data by leveraging different sampling patterns across the vertices and at the same time eliminates redundancies due to the network's prediction capability. For real data, we address the image registration problem as well as conduct texture-aware remeshing for aligning texture edges with vertices to avoid blurring. Comprehensive experiments show that DSLF can further achieve high data compression ratio while facilitating real-time rendering on the GPU.
Persistent Identifierhttp://hdl.handle.net/10722/345119

 

DC FieldValueLanguage
dc.contributor.authorChen, Anpei-
dc.contributor.authorWu, Minye-
dc.contributor.authorZhang, Yingliang-
dc.contributor.authorLi, Nianyi-
dc.contributor.authorLu, Jie-
dc.contributor.authorGao, Shenghua-
dc.contributor.authorYu, Jingyi-
dc.date.accessioned2024-08-15T09:25:23Z-
dc.date.available2024-08-15T09:25:23Z-
dc.date.issued2018-
dc.identifier.citationProceedings of the ACM on Computer Graphics and Interactive Techniques, 2018, v. 1, n. 1, article no. 14-
dc.identifier.urihttp://hdl.handle.net/10722/345119-
dc.description.abstractA surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure the rendering quality. In this paper, we present a novel neural network based technique called deep surface light field or DSLF to use only moderate sampling for high fidelity rendering. DSLF automatically fills in the missing data by leveraging different sampling patterns across the vertices and at the same time eliminates redundancies due to the network's prediction capability. For real data, we address the image registration problem as well as conduct texture-aware remeshing for aligning texture edges with vertices to avoid blurring. Comprehensive experiments show that DSLF can further achieve high data compression ratio while facilitating real-time rendering on the GPU.-
dc.languageeng-
dc.relation.ispartofProceedings of the ACM on Computer Graphics and Interactive Techniques-
dc.subjectDeep Neural Network-
dc.subjectImage-based Rendering-
dc.subjectReal-time Rendering-
dc.titleDeep Surface Light Fields-
dc.typeArticle-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1145/3203192-
dc.identifier.scopuseid_2-s2.0-85095316622-
dc.identifier.volume1-
dc.identifier.issue1-
dc.identifier.spagearticle no. 14-
dc.identifier.epagearticle no. 14-
dc.identifier.eissn2577-6193-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats