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Article: Facilitating active learning of sectional anatomy with technology‐enhanced small‐group tasks: Assessment of knowledge gains, technology usability, and students' perceptions

TitleFacilitating active learning of sectional anatomy with technology‐enhanced small‐group tasks: Assessment of knowledge gains, technology usability, and students' perceptions
Authors
Issue Date6-Jun-2024
PublisherWiley
Citation
Clinical Anatomy, 2024, p. 1-9 How to Cite?
Abstract

Learning 2D sectional anatomy facilitates the comprehension of 3D anatomical structures, anatomical relationships, and radiological anatomy. However, the efficacy of technology-enhanced collaborative instructional activities in sectional anatomy remains unclear, especially if theoretical frameworks, namely the Cognitive Theory of Multimedia Learning (CTML), are applied in instructional design. Thus, this study compared the educational impact of distinct 45-min-long technology-enhanced collaborative learning tasks in sectional anatomy. A sample of 115 first-year medical students was randomly divided into three experimental groups that used different supporting technologies to learn the sectional anatomy of the chest: IMAIOS e-learning platform and Microsoft Surface Hub (n = 37); anatomage table (n = 38); anatomage table with CTML-based presets (n = 40). Prelearning and postlearning tests revealed that significant knowledge gains in sectional anatomy were obtained by all groups even though no inter-group differences were found. Moreover, a five-point Likert scale questionnaire showed that the learning session was highly valued by all participants and that users of the anatomage with CTML-based presets reported higher enjoyment than users of the IMAIOS system (mean difference = 0.400; p = 0.037). In addition, students using the IMAIOS system and the anatomage with CTML-based presets provided System Usability Scale (SUS) scores of 67.64 and 67.69, respectively, reaching the benchmark of usability. By contrast, students using the anatomage table without presets awarded a SUS score of 64.14. These results suggest that the integration of multimedia technologies in anatomy teaching and learning should be grounded on CTML principles of instructional design. Otherwise, students' perceptions of ed-tech usability are potentially hindered.


Persistent Identifierhttp://hdl.handle.net/10722/343879
ISSN
2023 Impact Factor: 2.3
2023 SCImago Journal Rankings: 0.719

 

DC FieldValueLanguage
dc.contributor.authorFonseca, Guilherme R B C-
dc.contributor.authorTipoe, George L-
dc.contributor.authorGanotice, Fred A-
dc.date.accessioned2024-06-13T08:14:55Z-
dc.date.available2024-06-13T08:14:55Z-
dc.date.issued2024-06-06-
dc.identifier.citationClinical Anatomy, 2024, p. 1-9-
dc.identifier.issn0897-3806-
dc.identifier.urihttp://hdl.handle.net/10722/343879-
dc.description.abstract<p>Learning 2D sectional anatomy facilitates the comprehension of 3D anatomical structures, anatomical relationships, and radiological anatomy. However, the efficacy of technology-enhanced collaborative instructional activities in sectional anatomy remains unclear, especially if theoretical frameworks, namely the Cognitive Theory of Multimedia Learning (CTML), are applied in instructional design. Thus, this study compared the educational impact of distinct 45-min-long technology-enhanced collaborative learning tasks in sectional anatomy. A sample of 115 first-year medical students was randomly divided into three experimental groups that used different supporting technologies to learn the sectional anatomy of the chest: IMAIOS e-learning platform and Microsoft Surface Hub (<em>n</em> = 37); anatomage table (<em>n</em> = 38); anatomage table with CTML-based presets (<em>n</em> = 40). Prelearning and postlearning tests revealed that significant knowledge gains in sectional anatomy were obtained by all groups even though no inter-group differences were found. Moreover, a five-point Likert scale questionnaire showed that the learning session was highly valued by all participants and that users of the anatomage with CTML-based presets reported higher enjoyment than users of the IMAIOS system (mean difference = 0.400; <em>p</em> = 0.037). In addition, students using the IMAIOS system and the anatomage with CTML-based presets provided System Usability Scale (SUS) scores of 67.64 and 67.69, respectively, reaching the benchmark of usability. By contrast, students using the anatomage table without presets awarded a SUS score of 64.14. These results suggest that the integration of multimedia technologies in anatomy teaching and learning should be grounded on CTML principles of instructional design. Otherwise, students' perceptions of ed-tech usability are potentially hindered.<br></p>-
dc.languageeng-
dc.publisherWiley-
dc.relation.ispartofClinical Anatomy-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.titleFacilitating active learning of sectional anatomy with technology‐enhanced small‐group tasks: Assessment of knowledge gains, technology usability, and students' perceptions-
dc.typeArticle-
dc.identifier.doi10.1002/ca.24190-
dc.identifier.spage1-
dc.identifier.epage9-
dc.identifier.eissn1098-2353-
dc.identifier.issnl0897-3806-

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