File Download
There are no files associated with this item.
Links for fulltext
(May Require Subscription)
- Publisher Website: 10.1108/ITP-08-2020-0583
- Scopus: eid_2-s2.0-85131581938
- WOS: WOS:000807472100001
- Find via
Supplementary
- Citations:
- Appears in Collections:
Article: Exploring the effects of different achievement goals on contributor participation in crowdsourcing
Title | Exploring the effects of different achievement goals on contributor participation in crowdsourcing |
---|---|
Authors | |
Keywords | Achievement goals Crowdsourcing Heterogeneous crowd solving Homogeneous crowd rating Motivators |
Issue Date | 11-Apr-2023 |
Publisher | Emerald |
Citation | Information Technology & People, 2023, v. 36, n. 3 How to Cite? |
Abstract | PurposeThis study examines how contributors with different achievement goals participate under the influence of two common motivators/demotivators on crowdsourcing platforms, namely system design features and task nature. Design/methodology/approachA free simulation experiment was conducted among undergraduate students with the use of a crowdsourcing platform for two weeks. FindingsThe results indicate that contributors with a strong performance-approach goal get better scores and participate in more crowdsourcing tasks. Contributors with a strong mastery-avoidance goal participate in fewer heterogeneous tasks. Research limitations/implicationsContributors with different achievement goals participate in crowdsourcing tasks to different extents under the influence of the two motivators/demotivators. The inclusion of the approach-avoidance dimension in the performance-mastery dichotomy enables demonstrating the influence of motivators/demotivators more specifically. This article highlights differentiation between the quality and the quantity of heterogeneous crowdsourcing tasks. Practical implicationsManagement is advised to approach performance-approach people if a leaderboard and a point system are incorporated into their crowdsourcing platforms. Also, management should avoid offering heterogeneous tasks to mastery-avoidance contributors. System developers should take users' motivational goals into consideration when designing the motivators in their systems. Originality/valueThe study sheds light on habitual achievement goals, which are relatively stable in comparison to contributors' motives and states. The relationships between achievement goals and motivators/demotivators are more persistent across time. This study informs system designers' decisions to include appropriate motivators for sustained contributor participation. |
Persistent Identifier | http://hdl.handle.net/10722/337443 |
ISSN | 2023 Impact Factor: 4.9 2023 SCImago Journal Rankings: 1.244 |
ISI Accession Number ID |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Philip Tin Yun | - |
dc.contributor.author | Lui, Richard Wing Cheung | - |
dc.contributor.author | Chau, Michael | - |
dc.contributor.author | Tsin, Bosco Hing Yan | - |
dc.date.accessioned | 2024-03-11T10:20:54Z | - |
dc.date.available | 2024-03-11T10:20:54Z | - |
dc.date.issued | 2023-04-11 | - |
dc.identifier.citation | Information Technology & People, 2023, v. 36, n. 3 | - |
dc.identifier.issn | 0959-3845 | - |
dc.identifier.uri | http://hdl.handle.net/10722/337443 | - |
dc.description.abstract | <h3>Purpose</h3><p>This study examines how contributors with different achievement goals participate under the influence of two common motivators/demotivators on crowdsourcing platforms, namely system design features and task nature.</p><h3>Design/methodology/approach</h3><p>A free simulation experiment was conducted among undergraduate students with the use of a crowdsourcing platform for two weeks.</p><h3>Findings</h3><p>The results indicate that contributors with a strong performance-approach goal get better scores and participate in more crowdsourcing tasks. Contributors with a strong mastery-avoidance goal participate in fewer heterogeneous tasks.</p><h3>Research limitations/implications</h3><p>Contributors with different achievement goals participate in crowdsourcing tasks to different extents under the influence of the two motivators/demotivators. The inclusion of the approach-avoidance dimension in the performance-mastery dichotomy enables demonstrating the influence of motivators/demotivators more specifically. This article highlights differentiation between the quality and the quantity of heterogeneous crowdsourcing tasks.</p><h3>Practical implications</h3><p>Management is advised to approach performance-approach people if a leaderboard and a point system are incorporated into their crowdsourcing platforms. Also, management should avoid offering heterogeneous tasks to mastery-avoidance contributors. System developers should take users' motivational goals into consideration when designing the motivators in their systems.</p><h3>Originality/value</h3><p>The study sheds light on habitual achievement goals, which are relatively stable in comparison to contributors' motives and states. The relationships between achievement goals and motivators/demotivators are more persistent across time. This study informs system designers' decisions to include appropriate motivators for sustained contributor participation.</p> | - |
dc.language | eng | - |
dc.publisher | Emerald | - |
dc.relation.ispartof | Information Technology & People | - |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
dc.subject | Achievement goals | - |
dc.subject | Crowdsourcing | - |
dc.subject | Heterogeneous crowd solving | - |
dc.subject | Homogeneous crowd rating | - |
dc.subject | Motivators | - |
dc.title | Exploring the effects of different achievement goals on contributor participation in crowdsourcing | - |
dc.type | Article | - |
dc.identifier.doi | 10.1108/ITP-08-2020-0583 | - |
dc.identifier.scopus | eid_2-s2.0-85131581938 | - |
dc.identifier.volume | 36 | - |
dc.identifier.issue | 3 | - |
dc.identifier.isi | WOS:000807472100001 | - |
dc.identifier.issnl | 0959-3845 | - |