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Conference Paper: Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild

TitleNeural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Authors
KeywordsData-Driven Animation
Facial Animation
Facial Modeling
Retargeting
Issue Date23-Jul-2023
Abstract

We propose an end-to-end deep-learning approach for automatic rigging and retargeting of 3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR), holds three key properties: (i) NFR’s expression space maintains human-interpretable editing parameters for artistic controls; (ii) NFR is readily applicable to arbitrary facial meshes with different connectivity and expressions; (iii) NFR can encode and produce fine-grained details of complex expressions performed by arbitrary subjects. To the best of our knowledge, NFR is the first approach to provide realistic and controllable deformations of in-the-wild facial meshes, without the manual creation of blendshapes or correspondence. We design a deformation autoencoder and train it through a multi-dataset training scheme, which benefits from the unique advantages of two data sources: a linear 3DMM with interpretable control parameters as in FACS and 4D captures of real faces with fine-grained details. Through various experiments, we show NFR’s ability to automatically produce realistic and accurate facial deformations across a wide range of existing datasets and noisy facial scans in-the-wild, while providing artist-controlled, editable parameters.


Persistent Identifierhttp://hdl.handle.net/10722/333850
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorQin, Dafei-
dc.contributor.authorSaito, Jun-
dc.contributor.authorAigerman, Noam-
dc.contributor.authorGroueix, Thibault-
dc.contributor.authorKomura, Taku-
dc.date.accessioned2023-10-06T08:39:36Z-
dc.date.available2023-10-06T08:39:36Z-
dc.date.issued2023-07-23-
dc.identifier.urihttp://hdl.handle.net/10722/333850-
dc.description.abstract<p> We propose an end-to-end deep-learning approach for automatic rigging and retargeting of 3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR), holds three key properties: (i) NFR’s expression space maintains human-interpretable editing parameters for artistic controls; (ii) NFR is readily applicable to arbitrary facial meshes with different connectivity and expressions; (iii) NFR can encode and produce fine-grained details of complex expressions performed by arbitrary subjects. To the best of our knowledge, NFR is the first approach to provide realistic and controllable deformations of in-the-wild facial meshes, without the manual creation of blendshapes or correspondence. We design a deformation autoencoder and train it through a multi-dataset training scheme, which benefits from the unique advantages of two data sources: a linear 3DMM with interpretable control parameters as in FACS and 4D captures of real faces with fine-grained details. Through various experiments, we show NFR’s ability to automatically produce realistic and accurate facial deformations across a wide range of existing datasets and noisy facial scans in-the-wild, while providing artist-controlled, editable parameters. <br></p>-
dc.languageeng-
dc.relation.ispartofSIGGRAPH 2023 (06/08/2023-10/08/2023, Los Angeles)-
dc.subjectData-Driven Animation-
dc.subjectFacial Animation-
dc.subjectFacial Modeling-
dc.subjectRetargeting-
dc.titleNeural Face Rigging for Animating and Retargeting Facial Meshes in the Wild-
dc.typeConference_Paper-
dc.identifier.doi10.1145/3588432.3591556-
dc.identifier.scopuseid_2-s2.0-85167991151-
dc.identifier.isiWOS:001117690500068-

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