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Conference Paper: Large scale social network analysis using semantic web technologies

TitleLarge scale social network analysis using semantic web technologies
Authors
Issue Date2013
Citation
AAAI Fall Symposium - Technical Report, 2013, v. FS-13-04, p. 20-23 How to Cite?
AbstractIn fall 2012, YarcData issued the Graph Analytics Challenge, which called for the best submission of unpartitionable, big data graph problems. The team at the Tetherless World Constellation (TWC) at Rensselaer Polytechnic Institute (RPI) took up this challenge and submitted an aggressive proposal to unpack the complexities of human online social behavior. In particular, TWC's contribution explored notions of trust networks in EverQuest II (EQ2), a Massively Multiplayer Online Role Playing Game. The following presents: what social concepts were explored, how we pursued its discovery, and why the YarcData system best suited our needs. We conclude with a brief discussion of the lessons learned and future projects. Copyright © 2013, Association for the Advancement of Artificial Intelligence. All rights reserved.
Persistent Identifierhttp://hdl.handle.net/10722/330364

 

DC FieldValueLanguage
dc.contributor.authorDiFranzo, Dominic-
dc.contributor.authorZhang, Qingpeng-
dc.contributor.authorGloria, Kristine-
dc.contributor.authorHendler, James-
dc.date.accessioned2023-09-05T12:09:57Z-
dc.date.available2023-09-05T12:09:57Z-
dc.date.issued2013-
dc.identifier.citationAAAI Fall Symposium - Technical Report, 2013, v. FS-13-04, p. 20-23-
dc.identifier.urihttp://hdl.handle.net/10722/330364-
dc.description.abstractIn fall 2012, YarcData issued the Graph Analytics Challenge, which called for the best submission of unpartitionable, big data graph problems. The team at the Tetherless World Constellation (TWC) at Rensselaer Polytechnic Institute (RPI) took up this challenge and submitted an aggressive proposal to unpack the complexities of human online social behavior. In particular, TWC's contribution explored notions of trust networks in EverQuest II (EQ2), a Massively Multiplayer Online Role Playing Game. The following presents: what social concepts were explored, how we pursued its discovery, and why the YarcData system best suited our needs. We conclude with a brief discussion of the lessons learned and future projects. Copyright © 2013, Association for the Advancement of Artificial Intelligence. All rights reserved.-
dc.languageeng-
dc.relation.ispartofAAAI Fall Symposium - Technical Report-
dc.titleLarge scale social network analysis using semantic web technologies-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.scopuseid_2-s2.0-84898880283-
dc.identifier.volumeFS-13-04-
dc.identifier.spage20-
dc.identifier.epage23-

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